Fooling Yourself in Moderation by ronsho

[raw]
made by ronsho for LD23 (COMPO)
Drop boxes to protect yourself. The more you drop, the smaller your world gets.

Ratings

Coolness 52% 3
Overall 2.47 735
Audio 2.66 356
Fun 2.10 778
Graphics 2.60 585
Innovation 3.20 309
Mood 2.96 279
Theme 2.50 678

Feedback

FunkyDelPueblo
23. Apr 2012 路 17:38 UTC
I liked the mood & ambience. A little confused about my goals, but maybe I'm not thinking about it abstractly enough.
馃帳 ronsho
23. Apr 2012 路 21:11 UTC
That's okay, thanks for the feedback. There isn't any end goal. You basically avoid the little black balls. Crushing them with the blocks works the best. But each time you drop a block, the world gets smaller, and each time you hit one of the black balls, the world gets much bigger. I suppose the goal is survival.
Toast
23. Apr 2012 路 21:51 UTC
This is very odd. The gameplay is there, I suppose, but in the oddest scenario ever.
angrygeometry
23. Apr 2012 路 21:53 UTC
this had a nice atmosphere. reminded me a little of intelligent qube/kurushi, but it hink that was just the sound effects. it's an interesting concept.
Incredible Ape
25. Apr 2012 路 02:43 UTC
Very strange game. I'm not sure I totally understand it.
Zythiku
25. Apr 2012 路 02:44 UTC
I like the concept and the mood the art and sound give off. I didn't really see any problem with dropping a bunch of boxes though cause the black balls run into them and it makes it pretty easy.
KingKay
25. Apr 2012 路 02:50 UTC
I... have no idea what's going on. xD But besides that, it's entertaining and, interesting, to say the least.
castor
26. Apr 2012 路 21:25 UTC
Although my poor laptop had some problems running it, I think this is cool. I like the idea of protecting yourself with blocks. I think a good game could come from developing this idea.
Dr.Pingu
27. Apr 2012 路 14:14 UTC
The same as "Incredible Ape" : strange and confuse.

But I found the ambience very nice. there is a concept to develop.

Good work :)
vitou3d
27. Apr 2012 路 15:21 UTC
The game play is cool!!! If there is high score system, it will be awesome!
Ben
28. Apr 2012 路 23:31 UTC
It was good, my only suggestions is some kind of scoring system. Fun stuff though, nice job!
Jeffalisk
30. Apr 2012 路 22:33 UTC
Interesting idea and a nice atmosphere to it.
cltatman
30. Apr 2012 路 22:50 UTC
I think I see where you were going with this, but it didn't quite get there for me. The mechanics and mood look like they have potential, congrats on getting something done!
30dogs
04. May 2012 路 00:06 UTC
A little bit confusing at first, and then a bit too easy. I think with some more constraints on the player it could be really fun. I liked the color palette and the ambiance. The blocks looked really cool too. The fuzzy black edges sort of give an illusion of refractive glass blocks. Keep working on it!
Tom 7
06. May 2012 路 14:27 UTC
Weeeeeeeird. I can avoid the black balls for quite a while, but eventually the world spazzes out pretty hardcore. Eerie. I had a good experience. :)
Valeour
06. May 2012 路 15:29 UTC
Somewhat enjoyable, needed a bit more to it though. Well done anyway.
Datw
06. May 2012 路 15:57 UTC
The game is quite strange, and the camera seemed a bit unreliable. Don't know if I got it right or what.
madflame991
06. May 2012 路 16:56 UTC
+ it made me dizzy
+ truly odd
Hume
07. May 2012 路 03:05 UTC
I thought it, so I'll say it: "avant-garde." Okay, I feel better now.

This was cool. What do the lines on the world and the ball mean?
azurenimbus
10. May 2012 路 20:07 UTC
A confusing and disorienting game, yet strangely compelling :) Liked music+mood.