{"author_link":"\/author\/vilcans\/","author_name":"Martin Vilcans","author_uid":"10862","comments":[{"author_name":"Farfin","author_uid":"4268","time":"Apr 23, 2012 @ 1:06pm","epoch":1335186060,"text":"I would have really like the circles on the map to be labelled in some way. Relying on only my knowledge of world geography got me into trouble more than once."},{"author_name":"fanatiko","author_uid":"11264","time":"Apr 23, 2012 @ 6:51pm","epoch":1335206760,"text":"It would have been nice a way to fully stop a ship. And, maybe, ships you aren't controlled should have some kind of IA or (at least) stop when they reach ground (got my ships killed a couple of times when switching to other while moving)"},{"author_name":"Zemmi","author_uid":"3343","time":"Apr 25, 2012 @ 12:36am","epoch":1335313860,"text":"I agree with Farfin, either that or maybe an indicator to show me which direction to go."},{"author_name":"eburn184","author_uid":"5565","time":"Apr 25, 2012 @ 1:24am","epoch":1335316740,"text":"Interesting game. I too agree with the need for labels :) Nice work on the game"},{"author_name":"aquasheep","author_uid":"13033","time":"Apr 25, 2012 @ 1:37am","epoch":1335317520,"text":"Very unique game! I'm impressed! I like how you have to learn the geography of where everybody is, but I agree labels would help.\r<br\/>\r<br\/>I also really like how you have to micromanage your ships for efficiency, and overall the whole idea of Earth being tiny because of our global delivery system goes very nicely with the theme.\r<br\/>\r<br\/>Music, labels, and a little graphical spiffing up will make this game even better,  but it's fun as it stands! Great job!"},{"author_name":"BenW","author_uid":"128","time":"Apr 25, 2012 @ 3:02am","epoch":1335322620,"text":"I like that one of the ships goes faster in reverse."},{"author_name":"doowttam","author_uid":"7439","time":"Apr 25, 2012 @ 3:28am","epoch":1335324180,"text":"Pretty interesting. Took me a little bit to get a feel for the ships. I found that if I went backwards I could move quicker, so that's what I did, sailed around backwards. Almost resorted to the internet for locations, but resisted."},{"author_name":"s0ulcrusher","author_uid":"8105","time":"Apr 25, 2012 @ 4:01am","epoch":1335326160,"text":"It was tough steering the ships at first but after a while I learned to be more delicate with the input. Nice work!"},{"author_name":"mikelovesrobots3","author_uid":"5908","time":"Apr 25, 2012 @ 6:39am","epoch":1335335640,"text":"Loved the globe.  Wish I knew where Santo Domingo was."},{"author_name":"lurkingshadow","author_uid":"8145","time":"Apr 25, 2012 @ 7:52am","epoch":1335340020,"text":"the boats go faster backwords?"},{"author_name":"Cake&amp;Code","author_uid":"10976","time":"Apr 25, 2012 @ 8:51am","epoch":1335343560,"text":"Having labels on the ports would have been nice, and some of the ships move unbearably slow. When i was the second ship on the list,t it was painful to play because it moved so slow."},{"author_name":"jmaasing","author_uid":"10838","time":"Apr 25, 2012 @ 11:42am","epoch":1335353820,"text":"I like this game, it has a nice feel to it.  Slow moving ships is ok, the trick is to multi task. Point the ship in the right direction, switch to another ship and so forth. But yeah, they shouldn't really go faster backwards :-)"},{"author_name":"Kimau","author_uid":"15","time":"Apr 25, 2012 @ 12:28pm","epoch":1335356580,"text":"Brilliant! Really LOVE the game! Please continue with it.\r<br\/>\r<br\/>Only thing is put in port names somewhere because its really annoying to try find a port you don't know. Maybe a dotted line between places so you can visually pick out the paths before getting the job.\r<br\/>\r<br\/>Multiple ship control really interesting mastery mechanic"},{"author_name":"Mesene","author_uid":"6870","time":"Apr 25, 2012 @ 2:46pm","epoch":1335364860,"text":"Nice concept, it doesn't fits a lot with the theme but I enjoyed it to much. good job!"},{"author_name":"moop","author_uid":"2573","time":"Apr 25, 2012 @ 5:05pm","epoch":1335373200,"text":"Love the idea, difficulty was a bit high (easy to collide when picking up\/dropping off) which could be frustrating but I enjoyed it all the same."},{"author_name":"matthias_zarzecki","author_uid":"3880","time":"May 2, 2012 @ 9:37am","epoch":1335951120,"text":"Great idea! It could use a more balanced introduction, though. Just one ship, e.g."},{"author_name":"schattenkind.net","author_uid":"13106","time":"May 4, 2012 @ 12:03pm","epoch":1336132680,"text":"Interesting concept. Would be more better with only one ship at first."},{"author_name":"Cyboot","author_uid":"10242","time":"May 13, 2012 @ 7:42pm","epoch":1336937820,"text":"very nice little game.\r<br\/>The ships are faster backwards, intended?\r<br\/>\r<br\/>Good Job!"},{"author_name":"Martin Vilcans","author_uid":"10862","time":"May 14, 2012 @ 9:29am","epoch":1336987440,"text":"Thanks to those who voted and commented!\r<br\/>\r<br\/>A post-compo version is at http:\/\/tinyshipping.librador.com with the most annoying problems fixed (game is too long, and ships go faster backwards)."}],"images":["ld23\/10862-b23d83d2b3c15e59b27d5b51794e7ff4.jpg"],"links":[{"url":"http:\/\/ld23.librador.com","text":"Web"},{"url":"https:\/\/github.com\/vilcans\/LD23\/","text":"Source (github)"},{"url":"https:\/\/github.com\/vilcans\/LD23\/tarball\/ld-release","text":"Source (tar.gz)"}],"metadata":{"g_key":"30920","g_author":"10862","g_event":"LD23","g_eventkey":"10","g_subevent":"COMPO","g_urlkey":"30950","g_title":"Tiny Shipping","g_status":"UCHK1","g_place":"452","g_commentcount":"19","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/10862-shot0.png-eq-900-500.jpg"],"text":"Shipping on a little planet.<\/p>","title":"Tiny Shipping"}