Leptogenesis by QAZWSX
NOTE: This game requires XNA Framework Redistributable 4.0, which can be downloaded here: http://www.microsoft.com/download/en/details.aspx?id=20914
=== DESCRIPTION ===
Play as leptons in the early and very small universe, battling antileptons for the dominance for all future! (reference: http://en.wikipedia.org/wiki/Leptogenesis_(physics) )
=== HOW TO PLAY ===
You play as the blue leptons and use the left mouse button to select and move the different leptons, use the right button to pan around the level.
A lepton (blue) and its anti-lepton (yellowish green) will annihilate on contact (The exception is if the anti-leption is positioned on a spawner (orange square), then the lepton survives)
The goal is to annihilate all the anti-leptons while having at least one remaining lepton yourself! If there are any anti-leptons remaining without you having any of the normal lepton (for example if there are an antitau left, but you have no tau particles) the game is lost.
=== COMMENTS ===
There are only two levels, but they might give you the general idea of what this game is capable of!
Code, music and graphics by Karl Bristav
=== DESCRIPTION ===
Play as leptons in the early and very small universe, battling antileptons for the dominance for all future! (reference: http://en.wikipedia.org/wiki/Leptogenesis_(physics) )
=== HOW TO PLAY ===
You play as the blue leptons and use the left mouse button to select and move the different leptons, use the right button to pan around the level.
A lepton (blue) and its anti-lepton (yellowish green) will annihilate on contact (The exception is if the anti-leption is positioned on a spawner (orange square), then the lepton survives)
The goal is to annihilate all the anti-leptons while having at least one remaining lepton yourself! If there are any anti-leptons remaining without you having any of the normal lepton (for example if there are an antitau left, but you have no tau particles) the game is lost.
=== COMMENTS ===
There are only two levels, but they might give you the general idea of what this game is capable of!
Code, music and graphics by Karl Bristav
Ratings
| Coolness | 40% | 762 |
| Overall | 2.68 | 618 |
| Audio | 2.94 | 246 |
| Fun | 2.58 | 564 |
| Graphics | 2.11 | 796 |
| Humor | 1.46 | 767 |
| Innovation | 3.26 | 280 |
| Mood | 2.41 | 601 |
| Theme | 3.16 | 366 |
mattchu: Yeah, sorry about that... I didn't have the time to make an ingame tutorial and i forgot to make a readme to go with the download :I At least there are (somewhat thin, i admit) instructions on this page :P
The gameplay kinda felt a bit boolean with the puzzle element - at the start I had 0 idea how to win, and then as soon as it clicked I knew exactly what to do, and from then on it didn't feel like there was any challenge to it. I may have just been getting lucky with my choices though. Does the spacing on the grid have an effect on the outcome of combining a lepton and anti-lepton?
Cool stuff anyway :)
When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient.
Please consider making a browser game next time.
Regarding your question: As it is now, the only thing affecting the outcome of an annihilation is the orange spawning square, though i hope to iterate a bit upon all the gameplay elements and see if i can add a bit more depth, perhaps in a later release :)
devwil: Consider it considered! :D
Naouak: I'm sorry to hear this as well. Did you read the instructions here on the submission page? if you did, what part didn't you understand? I would very much like feedback on this part :) (Yes, i know there should have been instructions ingame, but unfortunately my time ran out! :P)
Very good and moody music