The Traveler by Thotor

[raw]
made by Thotor for LD23 (COMPO)
UPDATE (01/03/2012) : Added Mac application. Music is not working (only compiled sources without modifying what was made during the 48h)

Travel through differents snow globes. Shake the globe, to create a passage.

Featuring 5 levels + 1 Secret Level


Tools : haXe NME, FlashDevelop, BFXR, AVIARY, ASESPRITE

Ratings

Coolness 77% 2
Overall 3.31 237
Audio 2.86 275
Fun 3.08 285
Graphics 2.83 456
Humor 2.05 531
Innovation 3.68 107
Mood 3.06 226
Theme 4.21 14

Feedback

Cake&Code
22. Apr 2012 · 23:17 UTC
It looks great! I played through the entire thing (w/o the secret level unfortunately). I liked the art for some of the levels (especially the windmill one) and I think the concept of shaking the globe to drop the blocks is neat. Great great work!
j_peeba
23. Apr 2012 · 06:44 UTC
A pretty elegant and neat concept. I had to squint hard to see the differences in texturing with the blocks that fall at different times though but it was a nice game regardless.
Hume
23. Apr 2012 · 17:28 UTC
I got through...no secret level for me either. I love a puzzle game, especially a well-constructed one. Good job!
samwoakley
23. Apr 2012 · 17:31 UTC
Really liked the use of theme and the idea behind the game. Platforming could be a bit tighter, but that's not really what this game was about! Something original, and nicely done
ChrisWhitman
23. Apr 2012 · 17:36 UTC
Really enjoyed it!

Bad things: It could use a lot of polish in terms of character movement, as the jumps were inconsistent and a little difficult to control. Like other commenters, I also had some difficulty telling which blocks would fall next. Also, the Portal reference seemed out of place and unnecessary.

Good things: the particle/shaking effect was great and really sold the concepts. The puzzle mechanic was simple but fun to use. The idea of exploring recursive snowglobes was neat and fit the theme very well. This definitely has the legs to grow into a larger game with a little bit more time to put into art and controls (and maybe some light piano music in the background?)
stromchin
23. Apr 2012 · 18:03 UTC
I loved the concept
Drabiter
24. Apr 2012 · 13:59 UTC
It really fits to the theme! I wonder about secret level~
hungyg
24. Apr 2012 · 15:38 UTC
no secret level. the controls weren't too god, somehow felt unnatural. the puzzles were good. rather short.
Miltage
24. Apr 2012 · 17:20 UTC
I think the only game I've ever played inside a snowglobe. Really neat, and interesting puzzle design. I liked it.
Carduus
25. Apr 2012 · 01:32 UTC
I am really proud of you mate, very nice entry, smart gameplay and awesome level design.

I would really happy to make some art for a "deluxe version" just tell me ;)
Fireblend
25. Apr 2012 · 13:59 UTC
Great concept! I found the shaking mechanic to be very original, and the whole game to be incredibly entertaining! My only gripe was the jumping, it could have been a little more "floaty" to make it feel better, but that really doesn't matter when the bulk of the game is in the shaking mechanic. Nicely done!
schattenkind.net
25. Apr 2012 · 15:05 UTC
Very nice and fresh gameplay elements. Suitable gfx and sound. More challenging levels would be great
.
SidetrackGames
25. Apr 2012 · 15:07 UTC
Great concept! And fits the theme pretty well :)
Gareth Jenkins
25. Apr 2012 · 15:46 UTC
Great mechanic -- love it.
AlwaysGeeky
25. Apr 2012 · 16:18 UTC
Nice pixel art :)
orangepascal
26. Apr 2012 · 06:23 UTC
love the concept, very nice
Carduus
26. Apr 2012 · 07:29 UTC
Oh man, i just found the secret level, you are so cute mate ;)
am very happy, best gift ever :)
whitetigle
26. Apr 2012 · 16:26 UTC
Well done ! I liked th music and the concept was very interesting and original. (and I admit I rushed it and got crushed a few times before understanding the block color logic ) :)
01101101
26. Apr 2012 · 19:18 UTC
very nice entry !
Volute
27. Apr 2012 · 22:13 UTC
Wow, snow globes were such a perfect idea for this theme ! The graphics and colors are absolutely great. My only complaint is that sometimes it's hard to distinguish between the tiles and know when they're gonna fall, but I can imagine how counters would have damaged the atmosphere.

Such a poetic game, my favorite entry on many points !
robcozzens
01. May 2012 · 04:41 UTC
That is really cool. The controls could be a little better, but the concept is great!
🎤 Thotor
01. May 2012 · 14:52 UTC
Thank you all for the comments.
I clearly didn't expect the art to be liked so that's really nice to hear.

I am currently working on a port to mobile platforms with auto path finding, more levels and art done by a real artist
Madball
06. May 2012 · 07:14 UTC
So cute! <3
Found the secret level. Hint: what is the most irrelevant thing in this game?
jfroco
06. May 2012 · 18:51 UTC
Nice game, I couldnt find the secret level. Congrats and kudos for using Haxe/NME.
azurenimbus
06. May 2012 · 22:11 UTC
Oh noooooo, so short!

I thought it was rather brilliant, and loved the mood/graphics. :)
Dr.Pingu
07. May 2012 · 11:30 UTC
Impressive !

a great idea. i don't find the secret area :s
really : great work :)
Mago
09. May 2012 · 14:43 UTC
I like the idea with traveling through snow globes and shaking them to create new paths. Fun game
Evil Sandwich Studios
13. May 2012 · 14:38 UTC
Good mechanics behind this game, and fits great with the theme. Also liked the mood of it, with some more levels it would be perfect.
vitou3d
13. May 2012 · 15:17 UTC
I love this game!!!!
KevinWorkman
13. May 2012 · 15:27 UTC
This was pretty fun, and the transition effect was well done. This is a great start, and it would be cool to see you expand upon this with more levels and variety, maybe some polished graphics. Great job.
chambers
14. May 2012 · 00:04 UTC
Played through the game twice, didn't find the ssecret level =/

Very nice game! the concept is very creative and fitting to the theme and level design is clever. The character's movement was a little awkward, but nothing that ruined the gameplay.

A longer version of this with more levels and features would be great!