Tiny Apocalypse by CireNeikual
The world is collapsing? It's getting TINY? Run, quickly, and save yourself before it is too late!
Ratings
| Coolness | 72% | 3 |
| Overall | 2.62 | 663 |
| Audio | 2.73 | 327 |
| Fun | 2.30 | 705 |
| Graphics | 2.76 | 504 |
| Humor | 2.23 | 418 |
| Innovation | 2.76 | 503 |
| Mood | 3.00 | 252 |
| Theme | 3.24 | 321 |
Then on restarting the background didn't display, it was all just black.
What I saw of it looked interesting though! Liked the idea :)
(do not place the interaction (E) and the restart (R) button together, please ^^)
May be it's better to make less levels, but spend time on good control.
That aside, this is a very interesting concept. The tension is good, and it's pretty atmospheric (the screen darkening is a good effect). I was able to solve it after a few retries and didn't notice any timing issues, although it sounds as though I might have been one of the exceptions.
Could you maybe post a post-compo version, if you figure out the issues others are having? We wouldn't be able to / shouldn't rate that version, but the game's still an interesting experience to share.
I actually didn't see anything obvious, but I don't think the LWJGL renderer timer is that bad if you're willing to have a *slightly* variable timestep for your engine. Nice framework though. Looked pretty similar to mine in places :)