Tiny World of Wonders - FaBrito (@fabritobricio) by FaBrito

[raw]
made by FaBrito for LD23 (JAM)
Try to reveal all the seven statues by finding the secrets of the Tiny World of Wonders.
Don't bother reaching the horizon... The places you need to find are right in front of you. Just follow the path through the Wonders (Tip: keep your feet where the grass is greener and you'll find your way - and pay attention to the tips on the top of the screen)

Developed in Unity (15 hours of programming)
It takes a while to load, but it's totally worth it!
10 - 15 minutes of Gameplay

All the 3D meshes are free to use and were downloaded from:
http://archive3d.net/
http://sketchup.google.com

Developed by FaBrito (@fabritobricio)
Curitiba - PR - Brazil
(Desenvolvimento de Jogos Digitais - PUC-PR)

Ratings

Coolness 42% 736
Overall(Jam) 2.46 208
Fun(Jam) 2.00 223
Graphics(Jam) 2.87 166
Innovation(Jam) 2.33 198
Mood(Jam) 2.21 203
Theme(Jam) 2.46 196

Feedback

SidetrackGames
23. Apr 2012 · 06:07 UTC
Cool :)
brak
23. Apr 2012 · 11:17 UTC
Aê garoto, mandou ver! parabéns!
Hazard
23. Apr 2012 · 20:28 UTC
Well, you made a game and seemingly had fun while doing so, so congragts for that. As far as the competition goes, at least reading the rules before participating would be a good thing. Using art assets from the web, even if they are free, is not allowed. Rules are part of the fun of a competition. Make games for the Jam if you find the rules of the competition to be too restrictive.
greg20man
24. Apr 2012 · 03:52 UTC
Neat game, however the controls felt a little funny to me and my first time playing I was just curious what was in the opposite direction of your initial facing and i walked until I couldn't see anything, a little motivation to follow the path would have helped. I really like the use of the worlds monuments, great job.
Lidfrid
24. Apr 2012 · 12:22 UTC
HArd to understand where to go
🎤 FaBrito
24. Apr 2012 · 13:07 UTC
The path isn't very clear indeed. That's why I painted the grass texture and tryed to put some text hints in some areas. If this project is worth continuing, the next version will certainly have more delimiters and hints.
Thanks you all for the feedbacks! ;)
🎤 FaBrito
24. Apr 2012 · 13:08 UTC
I just hope, somehow, somebody understand that the purpose of the game is to reveal the 7 status in the 7 wonders... :P
deejorg
27. Apr 2012 · 00:53 UTC
I catch a bug in the way, i pass under the wall of china and i fell between the pyramid and pizza tower. I give up in that moment, but i felt some curiosity until that moment. Maybe some music, more curiosities make the game much better
Mesene
27. Apr 2012 · 01:03 UTC
was funny to play and resolve the puzzles.
Nice job but as Hazard said it doesn't fits on the 48hcompo :(
🎤 FaBrito
28. Apr 2012 · 11:52 UTC
I'm thinking about building another version with better tips to guide the player and some sounds...
Thanks for the feedback about the rules. Please notice that I've changed the subscription from 48hcompo to JAM, even though I did it in 48h... :P
🎤 FaBrito
30. Apr 2012 · 05:21 UTC
Walkthrough video uploaded.
Birchmountain
30. Apr 2012 · 09:30 UTC
I really liked the concept of finding all the statues. I wish the challenges were as good as the stone henge puzzle was. Other then that. Great job!
azurenimbus
06. May 2012 · 03:21 UTC
It was actually incredibly an introspective journey. The distance and the silence both contributed to a moment of peace and quiet while playing the game and discovering the secrets. It was quite pleasant. Good job.

E é sempre bom ver brazucas. :) Se puder, olha o meu jogo também.
Christina Antoinette Neofotistou
13. May 2012 · 09:21 UTC
It was cool exploring all the monuments. I would have liked some sort of motivation though.