Glue Galaxy Rescue! by kirbytails7

[raw]
made by kirbytails7 for LD23 (COMPO)
Take control of Chadley the Astronaut, and glue together planets to divert a meteor from its collision course with a tiny inhabited galaxy! After all, why play a game with one tiny world when you could play a game with two galaxies-worth of tiny worlds? G to grab/release planets and F to use the jetpack. The jetpack gives fast movement speed but runs out quickly when carrying many planets.

I got in about 25 hours on this one, but there are still a few bugs to fix. I had to cut it short for some work on homework, unfortunately, but I'm still happy with the outcome. However, if something inexplicable happens...try releasing and grabbing the planets again, and try not to let planets collide when you aren't holding any of them. There shouldn't be any problems most of the time...

Other tips: The range of Chadley's grab is somewhat finicky, so you may have to line up his hands with a planet in order to grab it. Also, releasing a planet/planet group gives it a bit of angular momentum.

Coded in Javascript/HTML5, with library code from the Video Game Development Club at the University of Minnesota. Audio in GarageBand and SFXR, artwork in GIMP and Paint.

Oh, and the stage is randomly generated, so it's different every time!

Ratings

Coolness 100% 1
Overall 2.88 483
Audio 3.22 137
Fun 2.77 450
Graphics 2.58 593
Humor 3.05 125
Innovation 3.40 207
Mood 2.75 377
Theme 3.17 361

Feedback

Cosmologicon
23. Apr 2012 · 20:41 UTC
Great job with the music! The first time through I found it really hard to find where I'd left the planet I was working on. The second time I just left it at the sun and it was much easier. :)
mikolalysenko
23. Apr 2012 · 21:10 UTC
The song is really awesome.
Shigor
23. Apr 2012 · 21:12 UTC
Good one. Very good music, not bad game idea, played several times :)
runsintowalls
24. Apr 2012 · 01:19 UTC
I like it, but I was disappointed that I couldn't see the meteor in the end when I failed. I spent a lot of time searching through empty space. I was not sure how the fuel mechanic worked. Great song.
oldtopman
24. Apr 2012 · 02:29 UTC
Excellent work here. The graphics and gameplay were a strong point here and did not disappoint. Add a two player mode (split screen perhaps) and I'd buy the game.
mitkus
24. Apr 2012 · 15:41 UTC
Well, the music was nice (if a bit too loud)! Not too sure about gameplay tough - felt very repetitive for me.
FrozenCow
24. Apr 2012 · 16:10 UTC
Somehow the music/sound didn't work under Firefox, I couldn't figure out exactly why. In Chrome it works quite nice though ;). Fun game.
🎤 kirbytails7
24. Apr 2012 · 23:37 UTC
That's odd about the audio not working in Firefox...I guess I hadn't thought to test it.
🎤 kirbytails7
24. Apr 2012 · 23:37 UTC
Oh, and thanks for the comments, everyone. =)
robcozzens
25. Apr 2012 · 04:57 UTC
Very good music. Not sure if I understood the rest of the game.
thatshelby
25. Apr 2012 · 19:50 UTC
Excellent job. Played very well for an HTML5 game.
daredevildave
26. Apr 2012 · 15:45 UTC
I wasn't expecting much the first time I played it, but then found myself playing over and over again to try and complete it :-) Good job.

Graphically a bit rough, but gameplay is compelling. Though sometimes my "glueball" would end up spread all over the place without the planets touching.

Maybe some 'real' physics on the main character would improve it.
Suese
26. Apr 2012 · 21:27 UTC
Music was the best! Amazing music. Fun game too. A little short. Would have been fun with some more baddies. A few more animations would have improved this entry a lot too.
gnx
27. Apr 2012 · 00:20 UTC
Nice idea. It is not very clear from the game itself what to do though.

Nice music and sound.
character
27. Apr 2012 · 16:43 UTC
Good job with the music! Not sure I want to know what a 'sticky' glue planet is made of, but still had fun. Definitely would have liked seeing the asteroid in game at the end like mentioned earlier. Great entry!
thristhart
30. Apr 2012 · 11:55 UTC
Don't really have anything to add other than what was already said, but I wanted to let you know I played this.
Zaxuhe
02. May 2012 · 06:25 UTC
it was a fun game, buggy while doing the planet but nice idea
onehandclap
03. May 2012 · 21:54 UTC
Nice idea, and quite entertaining too. Good job!
DaveDobson
04. May 2012 · 06:00 UTC
Fun game, with a neat mechanic, and awesome musical score. I really liked this one.
namuol
04. May 2012 · 07:15 UTC
"Why, it's so physically plausible!"

xD

Nice job. Fun & simple. A bit easy once you get the hang of it, but that's something that a little tweaking and some additional planet types (bomb planets? etc) could help.

Oh and I agree, the opening music is epic -- like straight out of an action-hero movie. Nice work!
Gunmonkey
04. May 2012 · 08:03 UTC
fun...didnt know what i was doing... but fun. music sounded like pokemon
Make A Game
05. May 2012 · 00:57 UTC
Katamari meets space! Great idea complemented by some epic music that got me glueing! Just needs some work on the animation and perhaps some scenario obstacles to make it more challenging! Awesome Entry!
🎤 kirbytails7
05. May 2012 · 01:00 UTC
I guess I had considered adding some enemies if I had had the time, but I also like the idea of obstacles. I'm going to try to take some time in the next few days to clean up the bugs and do some polishing, so maybe I'll add some things and put up a second version of the game.

And I suppose, technically, Katamari is already about space...
Lawrence Esswood
07. May 2012 · 19:19 UTC
Planets were a little buggy (and I had no audio! I'm in firefox). Otherwise nice game.