Intertubes by Jack
IMPORTANT: If you're on windows the original pre-compo version may not work for you. I'd suggest using the post-compo version and imagining it's slightly worse
A game set on a tiny island in the vast ocean that is the Internet, defending your website from viruses in virtual reality because That's How Technology Works. Rack up slightly ridiculous combos on slightly ridiculous amounts of enemies, but be careful not to get cornered.
EDIT: Realised that when I updated the .jar last night to upload to the site I didn't update the source code .zip file. Fixed it now
EDITED EDIT: Post-compo version with improved waves, a non-crappy-looking menu and bugfixes added
EDIT 3 - ELECTRIC BOOGALEE: Who says I don't listen to feedback? No-one, because you guys don't know me! Anyway, added a new version with diagonal shooting (and in the future, power-ups and health pickups). Enjoy.
A game set on a tiny island in the vast ocean that is the Internet, defending your website from viruses in virtual reality because That's How Technology Works. Rack up slightly ridiculous combos on slightly ridiculous amounts of enemies, but be careful not to get cornered.
EDIT: Realised that when I updated the .jar last night to upload to the site I didn't update the source code .zip file. Fixed it now
EDITED EDIT: Post-compo version with improved waves, a non-crappy-looking menu and bugfixes added
EDIT 3 - ELECTRIC BOOGALEE: Who says I don't listen to feedback? No-one, because you guys don't know me! Anyway, added a new version with diagonal shooting (and in the future, power-ups and health pickups). Enjoy.
| All Platforms | http://www.mediafire.com/?p2d3elnzp7ztadm |
| Post-Compo Version | http://www.mediafire.com/?82uev593d8ue2ap |
| Source | http://www.mediafire.com/?nv373djx13bh0y0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=7315 |
Ratings
| Coolness | 71% | 3 |
| Overall | 3.29 | 244 |
| Audio | 2.77 | 310 |
| Fun | 3.57 | 74 |
| Graphics | 2.74 | 521 |
| Humor | 2.22 | 426 |
| Innovation | 2.50 | 640 |
| Mood | 2.96 | 279 |
| Theme | 2.83 | 533 |
- Diagonal shooting. I know that's easier said than done, depending on how your current implementation of shooting works. I can also appreciate it if you think that'd take away from the strategy of the game.
- Perhaps you could randomize a new level after every death, instead of just on startup.
I can theoretically do diagonal shooting, but personally I kind of liked the trapped-in-a-corner-but-need-to-move-to-shoot moments, although I know how easily it is to get attached to a flaw in a game when you're the one making it.
As for the randomised levels, the algorithm I made to make random levels is hideously badly optimised. I tried regenerating the world when you die but it just ended up with terrible loading times while it tries
When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient.
Please consider making a browser game next time.
Personally I'd have the difficulty ramp up faster, it takes a while before it feels interesting ;)
Oh and the original didn't work (I'm on windows 7) so I had to use the post-competition version.
Is a little difficult to move but it's challenging.
Cheers!
Exception in thread "main" java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoa
der.java:58)
Caused by: java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.loadLibrary0(Unknown Source)
at java.lang.System.loadLibrary(Unknown Source)
at org.lwjgl.Sys$1.run(Sys.java:73)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:95)
at org.lwjgl.Sys.<clinit>(Sys.java:112)
at org.lwjgl.opengl.Display.<clinit>(Display.java:135)
at game.Main.initDisplay(Main.java:123)
at game.Main.init(Main.java:101)
at game.Main.main(Main.java:262)
... 5 more
The only issue I noticed was with key ghosting, so diagonal shooting while moving is almost impossible for most people. Gamepad controls definitely would have helped with this issue, but I understand that that would have added a lot of extra difficulty, not something you want in a time-restricted competition.
The scoring was a little confusing, but it was still fun.
It reminds me of geometry wars.
I had a little problem with shooting and moving at the same time but I think it was my keyboard inability to press multiple keys at the same time. This could get fixed with WASD moving and mouse shooting.
I'd suggest using other text color in the menu, maybe green because it's difficult to read now.