Teeming by DaveDobson
After hearing about the "Tiny World" theme, I decided to go with a game in a petri dish. You control a microorganism, and you can swim around the dish eating bacteria, gathering symbiotes, battling your competitor microbes, and dividing yourself to produce more of your species.
There are ten levels. Your goal is to reach the target population level of cells. You may also be required to eliminate your competitors in later levels. If you take too long, your petri dish will dry out, and you'll have to try the level again.
This was my first entry for Ludum Dare - just heard about it earlier this year. A lot of fun. Many thanks to my mom for putting up with my programming.
I used the excellent CraftyJS library as a basis, BFXR and GoldWave for sound, Gimp and Irfanview for art, PowerPoint for some other art, and NotePad++ for coding.
There are ten levels. Your goal is to reach the target population level of cells. You may also be required to eliminate your competitors in later levels. If you take too long, your petri dish will dry out, and you'll have to try the level again.
This was my first entry for Ludum Dare - just heard about it earlier this year. A lot of fun. Many thanks to my mom for putting up with my programming.
I used the excellent CraftyJS library as a basis, BFXR and GoldWave for sound, Gimp and Irfanview for art, PowerPoint for some other art, and NotePad++ for coding.
| JavaScript/Web | http://planktongames.com/teeming |
| Source | http://planktongames.com/teeming/teeming.js |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=10977 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.25 | 265 |
| Audio | 2.43 | 455 |
| Fun | 3.00 | 325 |
| Graphics | 2.95 | 394 |
| Humor | 2.18 | 453 |
| Innovation | 3.38 | 220 |
| Mood | 2.71 | 410 |
| Theme | 3.82 | 71 |
Simple and fun! And it isn't simple to make a game simple and fun, the mastery is to make difficult things as it seems that is easy to make them (sorry for my english, in spanish I express this idea perfectly :D).
An awesome and well-balanced game. I really enjoyed.
Congratulations for a great work!
Great concept! Gameplay wasn't quite there for me, especially the fact you get stunned every time you eat. Later levels were pretty cool when the syms arrived. Pretty good for 48 hours.
Overall, though, the game feels solid and well thought-out.
The game was fun in the beginning, but became a bit tedious after a while, mostly because of the long animations. (This might be a bug, i used Firefox when playing it.) I also encountered a bug where i had 25/15 cells and lost because the time ran out.
Overall, good work!
tripleVisionGames - thanks for the kind words! I'm glad you enjoyed it.
I must admit, when I first saw the theme one of my earliest thoughts was "petri dish" but couldn't figure out a workable game mechanic, so I enjoyed seeing your take on it!
This would make a great touchscreen game for phones or tablets, I think. Great work.
Sometimes it can be hard to aim...
I also imagined it being fun having the dry meter slowly drying up your screen. Like in bomberman when the timer starts to run out :).
Having different type of clones or jobs for clones would be cool. But not needed, it's a great game as is.
Maybe lower levels requierements or faster actions will make it even funniest.
good job!