{"author_link":"\/author\/thecodermonkey\/","author_name":"thecodermonkey","author_uid":"11356","comments":[{"author_name":"altoid","author_uid":"10738","time":"Apr 22, 2012 @ 10:11pm","epoch":1335132360,"text":"The cannon rotation speed feels just right, and the game is pretty neat. Cool take on the old &quot;big fish in little pond&quot; game-types."},{"author_name":"altoid","author_uid":"10738","time":"Apr 22, 2012 @ 10:11pm","epoch":1335132360,"text":"The cannon rotation speed feels just right, and the game is really fun. Cool take on the old &quot;big fish in little pond&quot; game-types."},{"author_name":"True Valhalla","author_uid":"2063","time":"Apr 23, 2012 @ 10:25am","epoch":1335176400,"text":"Nice play mechanic and visuals. Some more depth would be good of course :) Good job overall."},{"author_name":"orgarus","author_uid":"11198","time":"Apr 24, 2012 @ 9:01pm","epoch":1335300960,"text":"Good and nice looking job!\r<br\/>I like the music, it matches perfectly with the kind of game.\r<br\/>Congratulations!"},{"author_name":"Erifdex","author_uid":"4431","time":"Apr 29, 2012 @ 10:20am","epoch":1335694500,"text":"Fantastic concept - simple, but highly addictive! What's more, you've polished the game to near perfection, which is rare for a Ludum Dare game.\r<br\/>\r<br\/>Great work!"},{"author_name":"matthias_zarzecki","author_uid":"3880","time":"May 1, 2012 @ 9:51am","epoch":1335865560,"text":"Great idea, I really wanted to keep playing :)"},{"author_name":"summaky","author_uid":"1885","time":"May 2, 2012 @ 2:25pm","epoch":1335968400,"text":"It looks like a simple and boring game, but is quite addictive actually.  The music also helps a lot to have the urge to keep playing it.  Nicely done!"},{"author_name":"schizofunky","author_uid":"11944","time":"May 7, 2012 @ 12:03pm","epoch":1336391880,"text":"Great game! The music controls and graphics are indeed a feast! :D"},{"author_name":"Nolan C","author_uid":"7036","time":"May 8, 2012 @ 9:07pm","epoch":1336510920,"text":"Now that's a cool little game."},{"author_name":"dr_soda","author_uid":"8342","time":"May 11, 2012 @ 7:57am","epoch":1336722720,"text":"Really nice soundtrack you have here.  The game is pretty fun as well, with only a little bit of an issue with the &quot;cannon&quot; circling a little too fast for my taste.  Otherwise a solid game."},{"author_name":"Gareth Jenkins","author_uid":"7693","time":"May 14, 2012 @ 12:17am","epoch":1336954320,"text":"Great mechanic, great controls, great audio combination. Loads of fun :)"}],"images":["ld23\/11356-48868e091de929814507a0ee13276106.jpg","ld23\/11356-5234ef9b0c6b0ed404b17846d367f27d.jpg","ld23\/11356-f84ed671146700262055b4af68184e4c.jpg"],"links":[{"url":"http:\/\/www.kongregate.com\/games\/TheCoderMonkey\/atmosfeast","text":"Web"},{"url":"http:\/\/www.kablamo.co.uk\/ld23\/TinyWorlds.zip","text":"Source"}],"metadata":{"g_key":"30974","g_author":"11356","g_event":"LD23","g_eventkey":"10","g_subevent":"COMPO","g_urlkey":"31004","g_title":"AtmosFeast","g_status":"UCHK1","g_place":"223","g_commentcount":"11","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/11356-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/11356-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/11356-shot2.png-eq-900-500.jpg"],"text":"Instead of doing a game about small worlds, I made a game about small planets. Use the arrow keys to move your player around your planet and use space to pull in the surrounding planets to make yours grow.\r\n\r\nI really enjoyed making this type of game, it's not something I usually make so it's refreshing making a fun little action game. Especially when everything's neon. I had lots of fun making this and I hope you all enjoy playing it. There's a highscore chart on Kong where this is hosted so try and beat my highscore :)\r\n\r\nMade in AS3 using flash builder, flash cs5.5 and photoshop. Graphics were initially all coded in until I turned them into bitmap graphics in photoshop for memory usage. This game already is pushing it having a whole load of objects on screen at once, and its not optimised due to time constraints so, if it starts to lag, I'm sorry.\r\n\r\nI didn't use any frameworks to build upon, just built from scratch since it's so small. I used a bunch of code snippets I've built up over the past few years, but thats not really a personal library, just code knowledge. \r\n\r\nI used TweenLite for my animations, Hires stats for debugging and google analytics for stat tracking. \r\n\r\nAudio was created using garage band for the background music and as3sfxr for the SFX <\/p>","title":"AtmosFeast"}