Micro World by Oye Beto

[raw]
made by Oye Beto for LD23 (COMPO)
This game is about a microSD which has to copy files in a micro world.
Move with the mouse, collect data files and avoid microcontrollers.


Note: The sound volume is low, so if you turn it up, remember to turn it down after playing the game.


-Alberto de la Mora Gallaga

Ratings

Coolness 100% 1
Overall 3.05 387
Audio 3.61 53
Fun 3.16 244
Graphics 3.00 361
Humor 2.84 176
Innovation 2.33 704
Mood 2.88 314
Theme 3.25 314

Feedback

mattchu
23. Apr 2012 · 22:29 UTC
Simple, fun game. My only complaint is that a few times I'd restart and be killed instantly.
Mach60KAS
23. Apr 2012 · 22:38 UTC
I like the idea of your project quite a lot - and it's very clear how it ties in with the theme! The happy microSD was a nice touch I must admit, however it seemed as though the circuit patterns were meant to serve a purpose, yet didn't.
Pacifist Games
25. Apr 2012 · 00:29 UTC
I really enjoyed it! Who knew something so simple could be so fun!
aquasheep
25. Apr 2012 · 00:32 UTC
Awesome! I got 97% and then died, and I liked it!

Good theme, good music, simple, effective gameplay.

Very well done!
edbadiux
25. Apr 2012 · 04:25 UTC
Simple, clean, elegant and polished. Good game! (So far 36 seconds is my best).
TyrusPeace
25. Apr 2012 · 05:12 UTC
The music was unexpectedly rad. Clean and surprisingly fun given the simplicity. I was a bit surprised that the green lines didn't seem to matter for gameplay at all, but that didn't actually make the game any harder for me to play. Nice work.
Killswitch
26. Apr 2012 · 00:29 UTC
Awesome game! You have to move your mouse cursor to get the papers and to avoid the those CPU parts. :P I like the graphics and sounds are just cool. A small setting in a computer system fits the theme well. :D
chambers
26. Apr 2012 · 01:37 UTC
TyrusPeace's comment is exactly everything I wanted to say. My time was 44.9. I hope this wins the Sound category! XD
mess110
26. Apr 2012 · 05:51 UTC
really fun!
zazery
26. Apr 2012 · 05:51 UTC
Nice and simple but surprisingly fun. Would have liked to see a bit more variety and AI that reacts to the player. Liked the music.
dukope
26. Apr 2012 · 05:53 UTC
Very basic gameplay but it was fun enough to replay until I completed it. I appreciate that there's a goal I'm working towards as opposed to just playing until I die.
machinas
26. Apr 2012 · 05:54 UTC
44.37 fun idea. were the green-wall-looking-tiles supposed to stop movement? I might recommend not spawning enemies near the start / restart buttons. I had one time where I did immediately after starting. You could also make the player immune for a few seconds and count down to give them time to get to safe spot.
GeraGalvan
27. Apr 2012 · 06:41 UTC
Easy but adictive gameplay ;D! The music was a great fusion on the game
Soo fun And the MicroSD faces were lovely
39.28 my best soo far Keep the Good work Sr Beto ;3
Zemmi
27. Apr 2012 · 07:16 UTC
I had fun with this, I would change up the background so it looked less like walls though. Maybe less contrast on the background would make it have less depth.
madflame991
28. Apr 2012 · 20:50 UTC
Simple gameplay, neat graphics, nice tune and a bit addictive, bravo!
Lacutis
28. Apr 2012 · 22:45 UTC
Cute game. I thought the graphics were really good. Everything else was simple but it was fun as a simple, fast paced game.
Jezzamon
29. Apr 2012 · 02:31 UTC
This game is pretty good. I'm not a big fan of mouse-controls, but this game still worked pretty well.

I liked how this game fit the theme, instead of just having a small planet or something.

It's kinda weird when this game ends, 'cause it seems like a game that should be endless and get progressively hard. Still it was kinda fitting was a small game.

Anyways um yeah pretty cool game.
refreshcreations
29. Apr 2012 · 09:38 UTC
Nice, simple, fun little game, I suffered from the occasional spawn-death which is my only complaint. Really liked the music and the pixelly graphics. Wandered what the green walls were there for, having them as physical barriers would add to the difficulty if it were to become level-based in the future but overall a great, complete LD entry!
PIXEL^3
29. Apr 2012 · 10:32 UTC
now i know what goes on inside windows XP.
Scott Baker
29. Apr 2012 · 21:15 UTC
Fun little game. A level up or continuation would be cool, later levels can have powerups with "shields" or "avoiders". But fun little game.

Great sound and music. Nicely done.
Datamosh
29. Apr 2012 · 22:18 UTC
Really addictive mini game! At first glance I was confused about what I had to do, or if I had to use the keys. Even if it was a Pacman labyrinth style. But don't worry, turned out more enjoyable than all that :)

Love the music too! Good job!
matthias_zarzecki
30. Apr 2012 · 21:29 UTC
Nice take on the avoider-genre! Didn't like the music re-starting, it was a nice track I wanted to hear all the way through.
mooosh
01. May 2012 · 02:07 UTC
surprisingly addictive :0

I liked the graphics; they were simple, but the colors were quite nice. I do kind of wish it were just a little more complex.

I think it would be cool if the blip sounds from picking up files went along with the music.
NebulaOrbit
02. May 2012 · 08:09 UTC
The graphics are extremely good, and the facial expression of the SD card makes me smile :D
summaky
02. May 2012 · 13:25 UTC
Very basic gameplay but I found it charming nonetheless.
KungPhoo
03. May 2012 · 16:49 UTC
Good stuff. I liked the music. Top!
I got 100%, 40 sec - is that right?

It played a bit fast, so the enemies are pretty dull. Maybe when they moved slower, but with some more intelligent pattern it might have been cooler. Also the maze-background didn't have any meaning other than graphics here. Was that on purpose?
Shifty
04. May 2012 · 12:16 UTC
Fun and addictive game! Like it! Great tunes!
Pavel Dlouhy
05. May 2012 · 17:06 UTC
I like it! It is nice! Thank you! ;) Score: 100% Time: 52.34 ;)
Hume
08. May 2012 · 00:15 UTC
Oh dear.

I think there's something wrong with my experience -- the mouse was very slow (~1 update per second) and got slower as the game progressed. It was pretty much uncontrollable.

I probably shouldn't rate based on that experience, because I don't see anybody else with the same complaint. Sorry.
asfdfdfd
10. May 2012 · 15:39 UTC
Damn controllers! :) Nice music.
dr_soda
11. May 2012 · 07:10 UTC
Is it just me or does it seem like the circuit board pattern should act as walls? Simply running your mouse around the screen to avoid the randomly moving enemies while picking up files with no collision detection on what appear to be walls just feels odd.

The music is particularly nice though, and the graphics are cute.
cmo7
11. May 2012 · 10:11 UTC
I love the cute SD card icon xD
Kvisle
11. May 2012 · 22:29 UTC
Neat, but I'm a bit confused if the walls had a purpose - or if it's one of those unfinished features that you hoped to implement but didn't quite make.

Other than that; Pretty solid. Fun, neat.
csanyk
12. May 2012 · 16:32 UTC
Nice music. It's fun, but gets boring before you get to 100% -- if you incrementally step up the challenge, you could have something pretty decent. One thing I didn't understand is why the background appears to have walls, but everything in the game seems to ignore them.
KevinWorkman
13. May 2012 · 18:23 UTC
The engine is there and seems to work perfectly, and it was fun enough as is. But it seemed like the walls were meant to do something. Either way, great work for 48 hours.