Rudolph the JUMPING SPIDER by zdanielz

[raw]
made by zdanielz for LD23 (COMPO)
Hi All!

This is "Rudolph the JUMPING SPIDER" - my submission to LD48-23.

Use the arrow keys to move, space to jump - the longer you press space, the higher you jump.

See if you can catch the fly!

C++ with ClanLib, FL Studio, Inkscape and sfxr.

Windows only - Hope you have fun!

Cheers,
Daniel

Ratings

Coolness 40% 762
Overall 3.30 239
Audio 3.58 56
Fun 3.25 185
Graphics 2.85 449
Humor 3.13 108
Innovation 3.90 51
Mood 3.12 197
Theme 3.00 450

Feedback

unicornpooping
23. Apr 2012 路 20:15 UTC
I can't catch it! Great concept though. Works really well. Good job.
馃帳 zdanielz
24. Apr 2012 路 16:11 UTC
Thanks! Try again - it's hard but you can catch the little fella :)
eli
25. Apr 2012 路 15:12 UTC
oh man so cute. Love the vector graphics and the randomness. I don't understand if it is more than one level getting harder or just another random scenario each time. Needs more variety! Great music and sounds, of course. Love how this is yet another change from your "regular" work. Good job!!!!!!
Arkazon
25. Apr 2012 路 19:15 UTC
Awesome game, I caught that fly roughly 5 times.

Audio and graphics fitted the game quite well.

Hit a bug where the fly disappears out of the level a few times which basically ends in you dying since if you jump after it you die when you leave the screen!
badlydrawnrod
25. Apr 2012 路 19:18 UTC
Loved the way that the spider moved. Might want to tone down the difficulty a bit, but very nicely done nonetheless.
robcozzens
26. Apr 2012 路 04:41 UTC
I would try it if you had a Web or OSX version.
馃帳 zdanielz
26. Apr 2012 路 06:18 UTC
Thanks for all the comments! @eli - it's the same level just randomly generated each time. @Arkazon - the fly flying away is not really a bug, the rationale was that if you are not quick enough to catch it, you die :( but I agree, it's kind of frustrating sometimes. @robocozzens - though I think the code is portable to OSX, I have no idea how to compile stuff there (but it's about time I learn).
Thanks again everyone!
R3ason
26. Apr 2012 路 07:20 UTC
Aaah! The fly kept flying away...and I was so hungry... :D He finally cooperated, though, and I ate him several times. What a fun little idea; thanks!
Nanofus
26. Apr 2012 路 15:37 UTC
Wow, the concept is ingenious. I spent a few minutes just jumping around without even trying to progress. I like it.
demonpants
26. Apr 2012 路 17:14 UTC
Can you port to Mac please?
AirRider3
26. Apr 2012 路 17:22 UTC
Oh, I can't play it :( Try to the deploy your game to a web/Mac version next time! :)
Misfit
26. Apr 2012 路 18:25 UTC
Damn, this is difficult but addictive. Music is great! Good job!
馃帳 zdanielz
27. Apr 2012 路 07:18 UTC
Thanks again for the comments everybody! :) Unfortunately, I can't make an OS X version since the version of ClanLib I used is not compatible with it... :( As for a web version, this would be quite hard as this is in C++. Sorry :( I am assuming this would run well on a virtual windows machine if you have it.
invaderJim
27. Apr 2012 路 17:52 UTC
Love the music and the interpretation of the theme. Things were going well until the fly kept flying off the screen :P
Spiridios
28. Apr 2012 路 18:16 UTC
Loved the game! Great music! I think the jumping mechanic needs tweaking, storing up jumping energy and jumping on button release is hard to get used to. Also, it would be nice to have some momentum in the jump, so you can run and jump onto one of the walls, instead of having to use the spinning thing as an intermediary step.

Would have been interesting to see your concept of rotating the level with respect to the spider.
馃帳 zdanielz
28. Apr 2012 路 18:29 UTC
@Spiridios - Thanks! I thought about adding momentum, but I think it may have made the game a bit easier than it should be :). About changing the perspective - that was my original intent (see my only post about the making process), but I decided not to do it after all (though it would have been easy to do..)
FrankTheTank
28. Apr 2012 路 19:46 UTC
Nice game, but it took me a couple of tries to actually catch the fly! Also, nice music!
GreyShock
30. Apr 2012 路 07:49 UTC
Nice concept. It would be great to have more variety of levels. I enjoyed the mechanics, but the fly is actually too hard to catch!
Permanent7
02. May 2012 路 03:40 UTC
Nice idea! Could have been implemented a bit better though I think. The fly moving around made things VERY frustrating for me. Especially when the fly would fly out of the level. I would have to restart the level because I couldn't even see the fly. I would have liked to see some levels instead of a more sandboxy room.
someone
03. May 2012 路 16:17 UTC
Heh, that was great. My fly kept escaping the world though.
The centre blob ended up concave once which was odd.
Om nom nom ...
ragnister
04. May 2012 路 15:56 UTC
Very funny! I liked the fly flying effect, but when it land, it becomes a triangle?
Make A Game
06. May 2012 路 18:33 UTC
Nice concept and the music fits very well.