Bacterial World by mneubrand

[raw]
made by mneubrand for LD23 (COMPO)
Didn't get around to optimizing the game for other browsers so you have to play using Google Chrome or Chromium.

Game done in HTML5/JavaScript using http://html5boilerplate.com/ to get started faster.

Ratings

Coolness 100% 1
Overall 2.92 452
Audio 2.74 320
Fun 3.06 297
Graphics 2.87 438
Humor 3.00 135
Innovation 2.02 813
Mood 2.77 363
Theme 3.06 419

Feedback

domrein
23. Apr 2012 · 02:56 UTC
Love it. Simple gameplay, but complete and well done.
Hume
23. Apr 2012 · 02:59 UTC
Luke O'Cyte! Awesome
Hume
23. Apr 2012 · 03:02 UTC
2347. Very playable. I really didn't want to lose.
fatSquirrel
23. Apr 2012 · 03:26 UTC
Nice game, I liked how the red bars would change at random.
matt
23. Apr 2012 · 03:45 UTC
Nice and simple, well made. Good job.
Charles
23. Apr 2012 · 03:52 UTC
Very fun and simple game. Loved it.
FunkyDelPueblo
23. Apr 2012 · 05:05 UTC
Nice job, wonder if you could get schools to use this game to teach children about hygiene :)
Darkhog
23. Apr 2012 · 11:27 UTC
Web version works in my FF 9.0 too.
guzzungo
23. Apr 2012 · 11:55 UTC
It works on IE 9 too
🎤 mneubrand
23. Apr 2012 · 13:13 UTC
@Darkhog and @guzzungo: I had some performance issues when i tested with FF 11.0 even tough I have an i7 processor. The collision detection seems to be causing the troubles. I probably should have put a comment saying "works best in Chrome" instead of "Chrome only"
🎤 mneubrand
23. Apr 2012 · 15:34 UTC
Thanks for all the reviews and comments so far. I really had fun creating it and seeing that some people enjoy playing it is awesome! Definitely encouraging me to continue making games.
MyFrosch
23. Apr 2012 · 15:49 UTC
Small and nice Sounds.
davidpeter
23. Apr 2012 · 16:36 UTC
Great work. The randomly changing red bars added an extra challenge and really tripped me up!
Zed
23. Apr 2012 · 17:20 UTC
That music is going to be in my head forever.
rawbits
23. Apr 2012 · 20:10 UTC
I think it's working right in FF11. But when the green thing slides the whole level become faster for a sec and it's hard to adapt to that.
McFunkypants
23. Apr 2012 · 20:33 UTC
I loved it! My favourite thing is your green travelling companion. Somehow he makes the game twice as good. Watching what he does makes the journey less tedious. The performance was flawless - pure 60fps, everything worked perfectly. Keep up the great work!
Raptor85
24. Apr 2012 · 05:01 UTC
works ok, sound music and all in firefox

hit detection is a little wonky, probably my only complaint, kept hitting things i was clearly well past or dodged well before.
🎤 mneubrand
24. Apr 2012 · 15:23 UTC
@Raptor85: Hit detection and sound are buggy in FF. getImageData() seems to cause troubles and HTML5 audio seems to suck in general (no browser supports looping without a sh*** delay at restart as of now). I will use flash for audio until browser vendors start fixing this.

For collision detection I calculate overlap of the bounding boxes of 2 sprites and then check pixel values of both sprites in that overlap. If two pixels at the same point have alpha > 0 => collision. This works perfectly fine in Chrome but not in FF.

When I do the collision detection FF sometimes returns undefined for pixel values I check and my condition gets undefined==undefined and you get a ghost collision. Easy fix but I didn't test on FF for the compo so I noticed only after it. Hence the "Google Chrome/Chromium only".

As for getImageData() speed FF seems to have troubles: http://www.mikethetike.com/2011/05/html5-canvas-using-and-optimizing-context-getimagedata/
eburn184
25. Apr 2012 · 02:31 UTC
Fun and simple! Nice job. Always nice to see a fellow germ game in this compo
liger13
27. Apr 2012 · 03:46 UTC
I love this kind of game. It'd be nice if you used the same button for starting and restarting, though; I couldn't remember to hit r and ended up having to refresh.
gnx
27. Apr 2012 · 05:58 UTC
Nice looking game.
I do feel the controls could be a bit more responsive. To me it felt like the sliding would "pump". Like the timer on that button couldn't quite keep up.

A very simple game but basically fun.
orangepascal
27. Apr 2012 · 06:35 UTC
simple but addictive
quixotic-project
27. Apr 2012 · 18:19 UTC
A fun game, but I couldn't catch him.. :(
volando
28. Apr 2012 · 16:53 UTC
Loved it. With a bit more work on gfx+animation this game would be amazing. I had fun playing it. ( I couldn't catch the E-coli tho)
basspenguin
28. Apr 2012 · 17:11 UTC
Nice. I think the difficulty was tuned perfectly! Sad I could never catch the guy though...
Square Particle
28. Apr 2012 · 18:25 UTC
Pretty fun little game
🎤 mneubrand
28. Apr 2012 · 18:38 UTC
@quixotic-project, @volando, @basspenguin: Unfortunately I didn't get around to implement catching the E-coli and create multiple levels with more diversified game play :(

Gonna try to go for it at the next LD.
SusanTheCat
28. Apr 2012 · 23:44 UTC
Cute game! A reminder that R restarts might be useful on the end screen.
Rectifier
30. Apr 2012 · 00:32 UTC
I really wish the movement animations weren't fixed-time. If you hit an action key at the wrong time, it'll often go for long enough to ruin the next move, and the next, and then you're dead.
Gunmonkey
30. Apr 2012 · 00:42 UTC
I had lots of fun good job
SidetrackGames
30. Apr 2012 · 13:33 UTC
Very cute graphics, and solid gameplay.
🎤 mneubrand
30. Apr 2012 · 15:56 UTC
@Rectifier: They aren't fixed-time but they are unfortunately not very much in sync with the speed-up of the game so it gets more frustrating the more it speeds up.
Sestren
02. May 2012 · 03:53 UTC
Very enjoyable entry. I love the style and the cute little white blood cell chasing down the germ. :)
Taugeshtu
03. May 2012 · 09:21 UTC
Oh, hell, yes, this is nice! I enjoyed every second I was playing it :D
angrygeometry
04. May 2012 · 16:25 UTC
nice job!
Robert Swan
06. May 2012 · 23:51 UTC
Straight forward and enjoyable. I can't get very far with my reactions though!
Dr.Pingu
07. May 2012 · 16:53 UTC
some bug on colision detection but the overall work really fine.

Good job :)
robcozzens
08. May 2012 · 06:10 UTC
Pretty cool.
Kyatric
08. May 2012 · 19:25 UTC
Played in FF12 on a quadcore i5, no real problem spotted it worked very well.

As I often say to my fellow members of the Construct2 community when making the controls of a game, think about azerty keyboards.
The current configuration is such that to jump I have to press the key under "S".
For this peculiar game, it's no big deal, for games making full use of WASD it's really bothering. Just a nugget in your way, think about those kind of issue ;)

Else the game works as intended and the mechanic has already been tested/not that original.

I liked the twist on the lead character modifying the state/position of some obstacles though, it adds to the challenge.
machinas
09. May 2012 · 07:01 UTC
not bad. wasn't sure if i could actually catch him, but i played until i couldn't go any further. the music was a bit abrasive.
hamburger
13. May 2012 · 21:25 UTC
Al Coli you BASTARD