Beyond by ben
Floating fragments gathered together to form something of a world
A first-person game about exploration. There are 15 Golden Orbs floating around the Islands for you to find. If you enter one of the blue tubes it will become you're waypoint should you plummet into the endless void.
You can play the game online, on Windows or on Mac here > www.benswinden.com
A first-person game about exploration. There are 15 Golden Orbs floating around the Islands for you to find. If you enter one of the blue tubes it will become you're waypoint should you plummet into the endless void.
You can play the game online, on Windows or on Mac here > www.benswinden.com
Ratings
| Coolness | 56% | 3 |
| Overall | 3.00 | 410 |
| Audio | 2.44 | 450 |
| Fun | 2.26 | 723 |
| Graphics | 4.00 | 64 |
| Humor | 1.69 | 693 |
| Innovation | 2.49 | 649 |
| Mood | 3.29 | 130 |
| Theme | 3.10 | 402 |
My only gameplay-related complaint is that some of the terrain near the beginning could be fallen into, and then took quite some time to escape.
Obligatory props for 3d, but I would have better more gameplay over fancy schmantzy visuals.
Mostly I want to know: What's the story with this strange place? Will the golden orbs tell me?
Final note: the mouse is really sensitive on OSX, and I really wish I could invert the Y axis too.
The art style is nice, would be even cooler with more feedback (like particles).
More interactivity would be nice.
I kept falling off of things. If you keep working on this, I'd like slightly more solid controls, where I do less sliding off of things...
The acceleration feels uncomfortable for me and I'd like to see more gameplay or maybe a story.
But even as "explorative" game this need some balancing. I often couldn't make out the polygons of the terrain, wondering how it actually looked. The majority of angles were un-scaleable, making me use bunny-hopping, which felt like I was exploiting a bug. And the bridge-parts feel strangely out of scale.