Beyond by ben

[raw]
made by ben for LD23 (COMPO)
Floating fragments gathered together to form something of a world

A first-person game about exploration. There are 15 Golden Orbs floating around the Islands for you to find. If you enter one of the blue tubes it will become you're waypoint should you plummet into the endless void.

You can play the game online, on Windows or on Mac here > www.benswinden.com

Ratings

Coolness 56% 3
Overall 3.00 410
Audio 2.44 450
Fun 2.26 723
Graphics 4.00 64
Humor 1.69 693
Innovation 2.49 649
Mood 3.29 130
Theme 3.10 402

Feedback

kylerhoades
23. Apr 2012 路 04:13 UTC
Hi, I don't see a link to play this?
馃帳 ben
23. Apr 2012 路 11:23 UTC
You can play the game here : www.benswinden.com
kylerhoades
23. Apr 2012 路 14:23 UTC
Thanks ben. I like the atmosphere of your world, especially how it is fragmented and confusing, but still beautiful. Good job! More goals and gameplay besides just exploring would have made it more engaging for me.
Lidfrid
23. Apr 2012 路 22:17 UTC
Yes more goals would get this adventure better!
mattchu
23. Apr 2012 路 22:18 UTC
The audio was a bit irritating, but otherwise, it was a solid platformer with a really neat art style.

My only gameplay-related complaint is that some of the terrain near the beginning could be fallen into, and then took quite some time to escape.
JaJ
23. Apr 2012 路 22:20 UTC
I loved the visuals but didn't think the soundscape was really fitting. I also had a hard time getting out of some of the pits in the terrain.
HeuGamer
23. Apr 2012 路 22:50 UTC
Confusing yet cool.
Toast
23. Apr 2012 路 22:51 UTC
Your website made it unclear that you had to scroll down, because of my low screen resolution.

Obligatory props for 3d, but I would have better more gameplay over fancy schmantzy visuals.
FunkyDelPueblo
23. Apr 2012 路 22:52 UTC
Really dig the geometric terrain style. Exploring is fun, but the controls feel a little sluggish for a game that requires so much precision to collect orbs.
Rybar
23. Apr 2012 路 22:53 UTC
Interesting graphics, love the fragmented world idea. It really doesn't have much more than that, I'd love to see this developed further. Mouse look was way over-sensitive IMO, and it was far too easy to get stuck in a crevasse or hole that didn't restart the game (like falling off the world).
Hume
23. Apr 2012 路 23:01 UTC
I'm confused by this. Mostly in a good way. The world is confusing in a fascinating way. It does invite you to explore. I would have liked to have a reason to stay longer.

Mostly I want to know: What's the story with this strange place? Will the golden orbs tell me?

Final note: the mouse is really sensitive on OSX, and I really wish I could invert the Y axis too.
ratking
23. Apr 2012 路 23:03 UTC
Interesting experience, but overall too frustrating. :-|
The art style is nice, would be even cooler with more feedback (like particles).
Syntaxide
23. Apr 2012 路 23:12 UTC
Nice clean graphics. Movement seemed a bit slow though.
True Valhalla
24. Apr 2012 路 00:03 UTC
Loved the visuals but like others have stated the requirement for precision controls is really vital, at least for me! With some work and more engaging content this could be a cool little experience - good work! :)
bms
25. Apr 2012 路 07:12 UTC
Really cool visuals & level design! You should definitely add some more gameplay to this..
馃帳 ben
25. Apr 2012 路 13:16 UTC
Thanks guys! I definitely will keep working on this game at some point. I wish i could have added in some more engaging gameplay elements i just ran out of time : [
FrederickK
25. Apr 2012 路 20:15 UTC
I liked the world, but it is hard to control your character.
More interactivity would be nice.
Gremlin
27. Apr 2012 路 03:26 UTC
Like the aesthetic. Very Zarch/Virus vibe. Retro in a very slick way.

I kept falling off of things. If you keep working on this, I'd like slightly more solid controls, where I do less sliding off of things...
Tourgen
28. Apr 2012 路 13:49 UTC
I like the idea and the visual style. I like the exploration gameplay. The sliding, floaty movement isn't fun though. inverted mouse look option would be nice too.
Oye Beto
12. May 2012 路 06:18 UTC
I liked the colored polygon style of the graphics.

The acceleration feels uncomfortable for me and I'd like to see more gameplay or maybe a story.
Jiggawatt
12. May 2012 路 09:17 UTC
Moody and graphically interesting, but you've seen it all quite fast and are left with an impression of pointlessness. I also don't like the over-responsive mouse look common to Unity games.
matthias_zarzecki
12. May 2012 路 09:37 UTC
Lovely graphics"

But even as "explorative" game this need some balancing. I often couldn't make out the polygons of the terrain, wondering how it actually looked. The majority of angles were un-scaleable, making me use bunny-hopping, which felt like I was exploiting a bug. And the bridge-parts feel strangely out of scale.
onehandclap
12. May 2012 路 13:22 UTC
Lovely, and quite the technical showcase. Gratz!
Angerus
12. May 2012 路 18:34 UTC
The main idea is interesting but the control are a little "weak". I find the graphics particuliar, great and i'm pretty sure that they would be splendid with a little more time! A good job for a First Ludum Dare!
kato9
12. May 2012 路 23:35 UTC
I wanted to like this game more due to the cool visual style, but I kept falling into pits that I couldn't get out of which sort of killed the experience and my motivation to play.
Daniel
13. May 2012 路 02:41 UTC
Pretty cool graphics :) could have more gameplay elements though.
Nidjo123
13. May 2012 路 18:54 UTC
I like the style of the game, it's really unique. Only view movement with mouse is a bit clumsy.
AirRider3
13. May 2012 路 21:09 UTC
Loved the visuals. Kind of hard to get back to the top after going down. Or kind of impossible ... D: