Walker by Catman
There is a tiny world just before our eyes, but we can catch just a glimpse of it, through square and circular windows.
It is the world of the traffic signs, were the Walker lives.
However, our world has changed. GPS is everywhere, so there is no more need for Walker and his world...
Enter the roadroller!
This game has been made for the Ludum Dare #23 Jam by
Michele Pirovano of the Politecnico di Milano (programming, game design, 3D art, sound&music), Federica Tana (2D art, game concept) and Dario Campanella (2D background art & the "Hello").
Thanks to Pier Luca and his students and to Paolo for their pieces of advice.
This game was made with:
Unity3D
Blender
Gimp
Linux Multi Media Studio
Audacity
It is the world of the traffic signs, were the Walker lives.
However, our world has changed. GPS is everywhere, so there is no more need for Walker and his world...
Enter the roadroller!
This game has been made for the Ludum Dare #23 Jam by
Michele Pirovano of the Politecnico di Milano (programming, game design, 3D art, sound&music), Federica Tana (2D art, game concept) and Dario Campanella (2D background art & the "Hello").
Thanks to Pier Luca and his students and to Paolo for their pieces of advice.
This game was made with:
Unity3D
Blender
Gimp
Linux Multi Media Studio
Audacity
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.38 | 71 |
| Audio(Jam) | 3.03 | 102 |
| Fun(Jam) | 3.27 | 57 |
| Graphics(Jam) | 3.42 | 111 |
| Humor(Jam) | 3.28 | 39 |
| Innovation(Jam) | 3.73 | 27 |
| Mood(Jam) | 2.98 | 100 |
| Theme(Jam) | 3.00 | 118 |
It's really addicting, please continue developing it!
Since you did it in unity you can aim to publish it for mobile, that would be really interesting!
If you make an enhanced version I'd suggest that you let the music keep playing between levels instead of having it restart each time, as I'd only ever get to hear the first few seconds of the song. A more clearer design for the bottom of the 'platforms' would be good too, as it was sometimes hard to see where you could actually land.
The short levels made it compelling to keep playing. The music and sound effects were really well done too. And I liked the whole concept and setting of jumping on street signs. Very creative.
Overall, really nice job!
A gem is the different coloring of the character depending on the sign :)
this is one of my favorites so far - I'm sure you're going to rock the innovation category
Good work.
Good job!
The gameplay was alright, and was a neat twist, but the controls just felt messy, and I had trouble wanting to keep playing it.
@NAMKCOR yeah I'm sorry, I had no more time to fix the music :(
As I said, I'll try to tune the control for next version!
I aim to tweak the controls, but only after the voting has ended! I think it's fairier that way. :)
Loved the soundtrack, the gameplay is cool and rather original and innovative
The controls on the other hand felt very floaty and twitchy. It was very hard to make the little guy jump precisely when I wanted him to, or land where I thought he was going to. It's one of the things you learn to deal with over time in Unity I suppose, as I ran into things like that during development in LD22.
Very creative idea overall!
I like the art. Controls are a bit glitchy but you get used to it. Enjoyed bouncing around!
But all in all... I had fun.
The movement was a bit sticky though -- for example, when I was in the "90" signals, I could not jump - and sometimes while waking jump would get stuck. But great game!
The first 5 mins of the gameplay were pretty much random deaths for me as I tried to figure out the controls and the rules, there is a lot of room for balancing.
The Walkin Dude is comin!
To Madball, thank you, didn't notice that, added to the bug list ;) It happens because I actually put the Walker as a child of the signs, so that when they move the Walker moves with them!
A- What on earth influenced you to come up with this madness? You got from tiny worlds to roadsides, man?
B- Really tiny signs? Ones that move up and down? What kinds of roads you been driving on, brother?
C- What strange forces of physics cause the walker to be torn limb from limb and tossed up into the air when below a specified altitude? Some sort of over-pressurization?
I swear I don't drink alcohol, it's just how my brain (and my fiancée's) works! :P