An Hell Of A Kitchen by brus46
My tiny world is the one where all the bacterias can live happy far from the cleaning stuff. Just behind your forniture :)
This is a turn-game where you're supposed to fill of bacterias the kitchen of a really obsessive maid
before she decides to move all the forniture to kill you.
You can win in 2 ways:
- Build the ultimate bacteria which can resist even the terrible maid
- Conquer 95% of the forniture's back
But remember that the maid will arrive sooner or later, so you've to hurry!
Since i wanna keep updating the project with your advices i've put online a second version which is not going for the competition. If you like the game and want to see how it's going you can go there, otherwise just check the "web" version.
This is a turn-game where you're supposed to fill of bacterias the kitchen of a really obsessive maid
before she decides to move all the forniture to kill you.
You can win in 2 ways:
- Build the ultimate bacteria which can resist even the terrible maid
- Conquer 95% of the forniture's back
But remember that the maid will arrive sooner or later, so you've to hurry!
Since i wanna keep updating the project with your advices i've put online a second version which is not going for the competition. If you like the game and want to see how it's going you can go there, otherwise just check the "web" version.
| Web | http://www.boostershot.it/AnHellOfAKitchen/ |
| POST LD (don't vote for this) | http://www.boostershot.it/AnHellOfAKitchen_post/ |
| Source | http://www.boostershot.it/AnHellOfAKitchen/AnHellOfAKitchen.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=8800 |
Ratings
| Coolness | 57% | 3 |
| Overall | 2.52 | 709 |
| Audio | 1.93 | 626 |
| Fun | 2.27 | 716 |
| Graphics | 2.33 | 710 |
| Humor | 2.62 | 252 |
| Innovation | 2.88 | 457 |
| Mood | 2.19 | 725 |
| Theme | 3.39 | 239 |
Few things that requires improvement:
- rules behind production and usage of resources not really clear (tutorial here should be
improved but probably also rules might be simplified).
- difficulty need to be tuned (it seems really to easy to win)
- undo action really needed
- some aspect of UI could be improved
- few bugs to solve (resources update and explorer behavior)
- "bacteria" is used bot for resources as for element to build in the game
- bacteria icon is the same of "Big Boss"
I'll try to add an undo-button.
For the tutorial my first intent was to have an in-game tutorial but then i runned out of time :(
I tought that to have an in-game tutorial i would have to add some middle-objectives or some achivement (something like ok, you've created a new bateria wow you get an achivement) but then it was too much to do in too little time, so i created a "fixed" tutorial.
I'm going to wait for more response, then I wanna talk live with some of my friends, create better rules and then try to come out again.
I limited the undo activity to the current turn.
At first I would change the values of cost/production. In the end you should be able to produce no more then 2 bacteria from one. so if it cost 10 then in 5 turn you'll produce 20.. Then the resources on board sooner or later must disappear cause they've been used (and maybe new ones appears somewhere else). Then i would change the values of food need.. I mean right now the only way to kill a bacteria for no-nutrition is to sorround it with other bateria or something like that.. so it's not so hard to keep them alive.. Do you have any advice on this?
She must have awesome eyesight! =o
Fun game, could be harder. Maybe if the cleaner wasn't a threat coming soon but she just occasionally wiped areas that were overcrowded with bacteria - ensuring you spread them out or something?
From the looks of the comments you've added an undo button and stuff after the compo? You're not really supposed to change anything except game-breaking bugs in the version that people are supposed to be judging =/
I've put two different version so I can continue develop your advices without disturbing any more the competition I hope..
Putting the post-compo version up there is the best way to do it yeah :D
Played the compo version again so I could rate properly =D