Game of anthills by azmaeve
The game consists of a terrain with anthills, you have to put 2 anthills on it.
The rest is relying on Ant Colony Optimization (a simple version, for more details about that look at Dorigo's 1992 article). Ants will explore the surroundings of the anthills leaving a trail of pheromones when they find something useful.
To win you need to capture all the anthills, this is accomplished by having your ants visiting other anthills.
It's developed in C++/OpenGL and available for Linux and Windows (Mac if you know how to compile it...).
The rest is relying on Ant Colony Optimization (a simple version, for more details about that look at Dorigo's 1992 article). Ants will explore the surroundings of the anthills leaving a trail of pheromones when they find something useful.
To win you need to capture all the anthills, this is accomplished by having your ants visiting other anthills.
It's developed in C++/OpenGL and available for Linux and Windows (Mac if you know how to compile it...).
Ratings
| Coolness | 42% | 736 |
| Overall | 2.04 | 858 |
| Audio | 1.45 | 710 |
| Fun | 1.48 | 886 |
| Graphics | 2.67 | 549 |
| Humor | 1.30 | 791 |
| Innovation | 3.33 | 241 |
| Mood | 1.83 | 835 |
| Theme | 3.00 | 450 |
It seems like there is a lot of technical brilliance going on in the background but it is hidden from the player. Would be better if the simulation ran slower and there was a way to monitor progress and make live tweaks to the strategy here and there to affect the outcome.
10WonXero10> Yes I agree, I was sucked up by the ACO algorithm, I almost forgot it was supposed to be a game :p.
At first I gave the player the capacity to put pheromone on the ground but it was too slow for some reason (less than 1 fps kind of slow).
http://dl.dropbox.com/u/75010721/goa_ludumdare23_linux.tar.gz
It's a 64bit binary tho you may need to recompile depending on your distribution. Thank you.
Personally I think it should move at a much MUCH slower pace, even if it's not interactive it would give you a chance to root for your 'team' :)
When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient.
Please consider making a browser game next time.
I know it's not really a game, I was maybe too attached to the ACO algorithm, I should have dropped it at the early stages of development for something more player controlled, but what can I say... I love too much those metaheuristics :p.
Good job :D