Before The Big Bang by ragnister

[raw]
made by ragnister for LD23 (COMPO)
Try to connect all particles of matter (yellow) before the antimatter (blue) takes over.

Rules:
> You start.
> You can move horizontally, vertically and diagonally
> The number of spaces to move is exactly the same of the particles in the line you want to move, regardless if particles are matter or antimatter.
> You can jump over matter, but not over antimatter
> You can destroy antimatter but it is not the objetive.
> The objective is connect all particles of matter to start a big bang!

This game is based on "Lines of Action". If you want more info: http://en.wikipedia.org/wiki/Lines_of_Action

Ratings

Coolness 53% 3
Overall 2.59 676
Audio 1.00 794
Fun 2.34 685
Graphics 2.25 742
Humor 1.06 803
Innovation 2.67 549
Mood 1.77 844
Theme 2.45 705

Feedback

馃帳 ragnister
23. Apr 2012 路 02:59 UTC
WEB -> http://www.html5spot.co.nr/beforethebigbang/
wibblymat
23. Apr 2012 路 16:23 UTC
Played for 5 minutes, still have absolutely no idea what I'm supposed to be doing or what is going on. Sometimes I can move onto an enemy, and sometimes I can't? How do I know if matter is "joined"? What does that mean? I did actually win once, I'm just not sure what I did...
馃帳 ragnister
23. Apr 2012 路 22:36 UTC
The rules of this game came from "Lines of Action", the first time I've played my reaction was like yours! But it only seems hard to play, take a look onto this link http://en.wikipedia.org/wiki/Lines_of_Action
Raptor85
24. Apr 2012 路 05:21 UTC
it's interesting, i didnt really understand the movement rules though, it seemed nearly random as to whether i could move 1, 2, diagonally, or straight.
Alexandre
30. Apr 2012 路 17:45 UTC
Interesting game to play and goes well with the theme, but some explanation of the rules would have been nice (I didn't know what I was doing until I checked the wikipedia article thanks to ragnister).
The AI seems average, but I liked the particle effects and the general flow of the game.
Jeffalisk
30. Apr 2012 路 18:26 UTC
This could really do with some instructions or a tutorial, I couldn't figure out how it worked or what I was meant to be doing...
HeyChinaski
30. Apr 2012 路 19:14 UTC
A solid implementation but could have done with some instructions.
MrDanH
30. Apr 2012 路 20:48 UTC
Interesting game, although a link to the rules should be the first thing the player sees since this is a not a game you can easily pick up by just trying to play. I think the UI could be improved slightly as well (show move destinations by mouse-overing a piece, and maybe better highlighting for connected pieces).
Cosmologicon
01. May 2012 路 16:42 UTC
I agree with the others, the rules are impossible to figure out on your own, so they should be given. Once I figured out that capturing pieces is not necessarily a good thing, the game seemed really easy. I just tried to connect to the middle somehow and the AI didn't really try to stop me. Interesting idea and the particle effects are neat.
馃帳 ragnister
01. May 2012 路 17:14 UTC
Thank you guys for playing! I put the basis rules in the description
Martin Vilcans
03. May 2012 路 18:28 UTC
Nice animation when the particles move. It seems like the AI could use some work, as I beat it hardly knowing what I was doing. The game feels pretty polished, except that there isn't much gameplay (which I know takes a lot of time to get right).
madbranch
04. May 2012 路 02:39 UTC
I liked playing the game. You didn't really invent anything, but it was fun and well made.
angrygeometry
04. May 2012 路 16:19 UTC
slowly figured it out. the engine seems smart and i think the biggest problem is definitely the learning curve. i thought it was well executed though.
madflame991
06. May 2012 路 12:22 UTC
+ it's a puzzle game
+ dubious graphics

- it maxes out my CPU (c'mon it's a puzzle game, not a FPS)
Lacutis
12. May 2012 路 18:41 UTC
Interesting game, I liked that it was one of the few puzzle games I played. I could see playing it on my phone.
Cake&Code
13. May 2012 路 18:35 UTC
It was interesting to play. I had to refer back to the description for rules. Maybe it would help to start with an easy tutorial level for us to figure out and get into.