{"author_link":"\/author\/midges\/","author_name":"MidgeS","author_uid":"11240","comments":[{"author_name":"MadGnomeGamer","author_uid":"10251","time":"Apr 24, 2012 @ 4:02am","epoch":1335239820,"text":"Is it supposed to be a text-only game, or is something screwy here?"},{"author_name":"Gjarble","author_uid":"5467","time":"Apr 24, 2012 @ 4:16am","epoch":1335240660,"text":"Since you say &quot;game ends when you die by hunger&quot;, I assume it's impossible to take the meat from the oven?  Too bad you didn't have time to implement most of the story- seems like it could be intriguing.  Nice job on the animation.\r<br\/>\r<br\/>Yeah, LD's always hardest the first time around.  Don't worry, it gets better with experience.  It's especially tough when you're doing an adventure-type game like this, and each object's behavior has to be coded individually.  I'd recommend looking for an engine built for games that does some of the dirty work for you - there's a lot out there for free.  For action games, FlashPunk and Flixel are immensely helpful- all the stuff that would normally take hours, (like tilemaps, animation, camera scrolling, and collision detection) can be done with a single line of code.  If you want to do another story-based game next time, I've never used it, but Adventure Game Studio might be worth a look.  Just, whatever you do, make sure to keep the idea small- even with a good engine, everything takes longer than you think it does (I'm using the general &quot;you&quot; here, not just you personally)."},{"author_name":"devwil","author_uid":"7526","time":"Apr 24, 2012 @ 10:45pm","epoch":1335307200,"text":"***I'm posting this on all non-browser games I bring up in an attempt to encourage folks to make browser games next time around. Do not take it personally.*** \r<br\/>\r<br\/>When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient. \r<br\/>\r<br\/>Please consider making a browser game next time."},{"author_name":"Lucas Tiridath","author_uid":"5505","time":"Apr 28, 2012 @ 3:06pm","epoch":1335625260,"text":"Nice start; just a pity you didn't have time to add more content. Like the programmer art style - especially the grandfather."},{"author_name":"davidwparker","author_uid":"7737","time":"Apr 28, 2012 @ 3:35pm","epoch":1335627000,"text":"I'm sorry, I can't play your game because I don't have Windows (OSX)."},{"author_name":"Datamosh","author_uid":"10942","time":"May 3, 2012 @ 7:14am","epoch":1336028940,"text":"I like the graphics a lot, wish it was more completed. And consider a web version too!"},{"author_name":"robcozzens","author_uid":"10944","time":"May 6, 2012 @ 12:20am","epoch":1336263300,"text":"I would play it, but I'm on an iMac."},{"author_name":"JellyFame","author_uid":"12511","time":"May 13, 2012 @ 6:41pm","epoch":1336934160,"text":"don't have windows"}],"images":["ld23\/11240-dcb8998a51bbe9a3bc6a2ed28bdb5b07.jpg","ld23\/11240-d9e7636137813c40b01dafd2d5ac1b16.jpg"],"links":[{"url":"http:\/\/dl.dropbox.com\/u\/16989347\/Crater_v0.3.zip","text":"Windows + Source"}],"metadata":{"g_key":"31072","g_author":"11240","g_event":"LD23","g_eventkey":"10","g_subevent":"COMPO","g_urlkey":"31102","g_title":"Crater","g_status":"UCHK1","g_place":"883","g_commentcount":"8","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/11240-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/11240-shot1.png-eq-900-500.jpg"],"text":"This Game was done during Ludum Dare #23 (Theme: Tiny World).\r\nMy first entry in a Ludum Dare\r\nTotal working time around 20 hours.\r\nBy not beeing as fast as i guessed and missing some hours on Day2\r\ni wasn't able to fill the World and make use of some ideas.\r\nA proper post Dare post will follow at www.ludumdare.com\/compo\/\r\n\r\nControls:\r\n\r\nWASD to move\r\nRun over items to collect\r\nE to interact with Objects and Charakters\r\nReturn to close textboxes\r\nESC to close game.\r\n\r\nGameplay:\r\nAn adventure with a really empty world.\r\nGame ends when you die by hunger.\r\n\r\nOriginal Idea:\r\nAn adventure where the player decides the outcome.\r\nBecome a crazy explorer. Get Loved. Or even get totaly wasted.\r\n\r\n\r\nTools used:\r\n\r\nCodeBlocks with mingw.\r\nSFML 2 RC\r\nPyxelEdit\r\nPaint.net\r\n\r\nSource:\r\n\r\nCrazy bad code.\r\nLooking at or even using the code at your own risk.\r\nFeel free to do with it what ever you want.\r\n\r\nTo compile you will need to link the SFML 2 RC.<\/p>","title":"Crater"}