Tiny's World by Topaz
Tiny is a mouse who is exploring. But he explores the world from his perspective; a tiny one.
This is the first game I have ever finished, and my first ever entry to Ludum Dare. I hope you enjoy it, and I'll improve on my next game with the feedback you give me :)
This is the first game I have ever finished, and my first ever entry to Ludum Dare. I hope you enjoy it, and I'll improve on my next game with the feedback you give me :)
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 2.45 | 210 |
| Audio(Jam) | 3.07 | 100 |
| Fun(Jam) | 2.09 | 213 |
| Graphics(Jam) | 2.33 | 218 |
| Humor(Jam) | 2.39 | 121 |
| Innovation(Jam) | 2.05 | 227 |
| Mood(Jam) | 2.45 | 179 |
| Theme(Jam) | 3.00 | 118 |
The gameplay seemed pretty basic, and wasn't particularly challenging until level 3 where the extra foot and the addition of mouse traps actually made it quite entertaining. The levels were all longer than they should have been, I thought.
The deadly foot was an amusing enemy, but could've been made more interesting. As it is, the player has no real warning to get out of the way, and the foot is just fast enough that I couldn't move to safety before I got flattened. Perhaps have it move a lot faster, but give the player a quick warning about where it's about to drop (like a shadow on the ground)?
I would've preferred if the mouse traps or the extra foot were introduced in level 2, as well as having some more interesting ground-level enemies to encounter across all the levels (other mice, for instance?).
I hope all that doesn't sound too negative! I did genuinely find myself enjoying the game, especially during the last level when it became challenging.
And as for Mac users, I was working on a version which would be easy to use on a Mac, but the submission edit closed and I couldn't add it, sorry :(
Also I found that if I was under the middle of the foot when it started to descend, there wasn't enough time to get out of the way - even if I was already moving at the time. Maybe either make the foot slightly slower or show some kind of warning before it comes down.
One thing I can say is for some of the sound effects I got drawn out of the story because they ended abruptly, whereas a smoother transition out for them stopping would prevent that.
All the best.
All in all I feel it is quite solid, nicely done.
When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient.
Please consider making a browser game next time.
http://dl.dropbox.com/u/75311676/Topaz%20-%20Tiny%27s%20World%20-%20v1.0%20-%20MAC-OSX.zip
i'm on windows, and even with your install.txt, i'd rather not install anything and go on to the next game :(
By looking at the comments it looks like I need PyGame, which I really couldn't be bothered with right now.
The art was programmer's art, so I won't judge that.
What I liked: The calm mood in which you play, long relaxing levels which you can play with one hand. Very fun to just mindlessly play while you are in class or some sort.
What I didn't like: The movement, seemed to 'static'. Really slow 'gravity' etc...
Overal, a worthy addition to LD!
Also, it has been mentioned, but lack of a simple exe was also annoying. Had to install python, and pygame, and muck around with environment variables to get it working, which I'm guessing most people will not bother doing.
Also the first two levels can be easily be beaten by doing nothing.