Invasion Of The Trivials by RobProductions
The miniature Trivials are being invaded by the Mega-Spheres! It's up to you to stop the invasion by blasting the spheres to bits using your plasma gun!
Can you make it to the Capitol City and defeat the Sphere Leader?
NOTE:
SORRY ABOUT THE LAG AND LOADING TIMES! If you are having lag problems, and you are not in the web version, change the Quality Level in the splash screen.
If you are in the web version, lower your Render Distance and Clipping Distance to lower lag.
CONTROLS (DEFAULT)
Left mouse, ctrl - Fire
R - Reload
Escape - Pause Menu
W, S, A, D or Arrow Keys - Move
Spacebar - Jump
YOU CAN CHANGE THE MOUSE SENSITIVITY IN THE IN-GAME OPTIONS!
This is my second Ludum Dare, so please rate and tell me what you think!
Timelapse now up:
http://www.youtube.com/watch?v=uhHul6AVyJ4
Can you make it to the Capitol City and defeat the Sphere Leader?
NOTE:
SORRY ABOUT THE LAG AND LOADING TIMES! If you are having lag problems, and you are not in the web version, change the Quality Level in the splash screen.
If you are in the web version, lower your Render Distance and Clipping Distance to lower lag.
CONTROLS (DEFAULT)
Left mouse, ctrl - Fire
R - Reload
Escape - Pause Menu
W, S, A, D or Arrow Keys - Move
Spacebar - Jump
YOU CAN CHANGE THE MOUSE SENSITIVITY IN THE IN-GAME OPTIONS!
This is my second Ludum Dare, so please rate and tell me what you think!
Timelapse now up:
http://www.youtube.com/watch?v=uhHul6AVyJ4
Ratings
| Coolness | 73% | 3 |
| Overall | 3.05 | 387 |
| Audio | 3.03 | 211 |
| Fun | 2.82 | 427 |
| Graphics | 3.18 | 289 |
| Humor | 2.58 | 268 |
| Innovation | 2.33 | 704 |
| Mood | 3.06 | 226 |
| Theme | 2.79 | 545 |
@mk_rules1 You can message me on the Unity Forums if you need any help -- my profile name is SomeGuy22, my page is here:
http://forum.unity3d.com/members/48221-SomeGuy22
Good work!
@Darien thanks for letting me know! I didn't even think of that!
Regardless, good job!
I'm hoping @dogbomb plays this in his review!
Most LD games don't provide the player with options, so it's nice that you thought of that. There were some nice touches like the footsteps, and I liked the platforming element. Good job!
@ilo - you're right, if I had improved the sounds and maybe added some more effects, the sphere's "low-budget" look could've tricked the player, and thus made them extra creepy. Something I'll remember for next LD!
Here's another thing about Unity -- the default mouse sensitivity for almost every Unity game (for me and a lot of other people) is like 5 times too high. For this game, having it around 2 or 3 made the game feel approximately like a mainstream FPS. I think the default is 10. If you're going to stick with Unity, you should keep that in mind.
This is not something I usually comment on, but the fonts in this were awesome. They actually added to the game.
The environment was pretty good. I immediately liked the tiny cities. But hitting the spheres without invert-Y was a problem (now you know). The shots looked cool, but I wasn't shooting them correctly. I don't blame you for that.
In the end I died a lot and that was about it. But congrats on a great looking game.
Invert Y is definitely something I'll add to my base code, and expect it to be in next LD's game!
The fonts were from www.dafont.com in case you wanted to see some other cool ones! (And you can check the source files for the ones I used)
The controls felt a little clunky. I can't quite put my finger on why though. The physics of the gun were annoying for me; it doesn't shoot very far but the shots reach their target instantly, so you can't tell at what distance it will start working, and end up just firing constantly as you run closer and closer to your targets. At the distance it does start working, all the spheres tend to gang up on you and start pushing you around and the whole thing just doesn't feel too rewarding, interactive or fun as it is.
You might want to check that the sphere movement is framerate independent; I'd be surprised if they are supposed to attack me as fast as they do (if two are attacking, I can backpedal but I will NEVER shoot them both before I'm hit, and I'm no stranger to FPS's).
The graphics are pretty good but representing whatever you are rescuing as a little pile of boxes is way too abstract. They come off looking like they're people but they're already dead or worse. If those are supposed to be cities than you should give them more detail and maybe adjust the camera FOV so that the player feels larger; I don't get any sense of scale from playing it.
The music is quite good but the sounds are really annoying.
Like I said, though, an FPS takes a LOT of work, good job!
The spheres use FixedUpdate in Unity's Javascript, and I think that's not framerate independent (though I haven't really checked so that may be wrong).
I didn't any time at all to work on any models other than the spaceship and gun, so I just relied on lightmapping to make them look good.
The controls being clunky is something I have to disagree on. I work a lot on making the controls as smooth as possible and I do a lot of adjusting movement speeds, jump height and speed, and if there's any "clunkyness" I don't exactly know what its supposed to be other than what I had. Maybe the character was just too slow?
Anyways thanks for giving some honest critiques, I applaud you for that!
@azurenimbus never heard of "too responsive" before! :P Do you mean he accelerates too fast?