Tiny Ranger by Monkey Armada
-Story:
In the dark borders of the galaxy, where no stars shine, life thrives in dark colonies.
Tiny Ranger is the only defense force in these lonely little planets, where plants generate their own light.
The evil Photon Suckers roam from planet to planet, vanishing all life traces.
Nothing can stop them, but you can delay their attack long enough to allow some planets to survive and avoid total extinction of the glowing species.
-Controls:
Move left = Left arrow
Move right = Right arrow
Shoot = Space bar, Up arrow
-Comments:
Monkey Armada team is glad to present Tiny Ranger as a concept with a lot of potential.
I'ts been a wonderful time developing this game and we have learn a lot, and we know we'll learn from the post mortem for sure.
We would have liked to dedicate a few more hours to the project, but our time is limited and so is the dare's. But that's the beauty of the experience.
-Credits:
Jaume Mayor - Coder / Game design
Jordi Garcia - Lead Artist / Game design
Fran Lloret - Artist
Marta, Adriana, Pepa - Human Supporters
Maki, Mitsu, Bruce, Pichi - Non-Human Supporters
In the dark borders of the galaxy, where no stars shine, life thrives in dark colonies.
Tiny Ranger is the only defense force in these lonely little planets, where plants generate their own light.
The evil Photon Suckers roam from planet to planet, vanishing all life traces.
Nothing can stop them, but you can delay their attack long enough to allow some planets to survive and avoid total extinction of the glowing species.
-Controls:
Move left = Left arrow
Move right = Right arrow
Shoot = Space bar, Up arrow
-Comments:
Monkey Armada team is glad to present Tiny Ranger as a concept with a lot of potential.
I'ts been a wonderful time developing this game and we have learn a lot, and we know we'll learn from the post mortem for sure.
We would have liked to dedicate a few more hours to the project, but our time is limited and so is the dare's. But that's the beauty of the experience.
-Credits:
Jaume Mayor - Coder / Game design
Jordi Garcia - Lead Artist / Game design
Fran Lloret - Artist
Marta, Adriana, Pepa - Human Supporters
Maki, Mitsu, Bruce, Pichi - Non-Human Supporters
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.30 | 81 |
| Audio(Jam) | 3.37 | 61 |
| Fun(Jam) | 2.83 | 113 |
| Graphics(Jam) | 4.37 | 17 |
| Humor(Jam) | 2.17 | 147 |
| Innovation(Jam) | 2.70 | 162 |
| Mood(Jam) | 3.70 | 16 |
| Theme(Jam) | 3.19 | 92 |
I saw it on the front page while i was working on mine but did not get a chance to try it untill now.
Really like the limbo-like art,and the gameplay is good too.
Overall good job.
It also appears that all numbers (health and stuff) is written using scientific notation. My health is "1.0000000000E+02". Made me lol. :)
Good looking, nice sounds, interesting idea. Nice work!
When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient.
Please consider making a browser game next time.
First the collision detection with the ground confused me a bit at first, I couldn't see my character and thought he hadn't spawned yet or something, then I realized he was slowly going up the ground.
I like the fact that the stage is circular (as a tiny planet) but maybe it's just me but I think you die too easily. Like I can barely manage to go 30 seconds without losing, and he doesn't fire nearly fast enough. I think if you had simply made him fire faster and made the game more lenient, then all it would need is some upgrades or new content to keep the game interesting (different types of ships etc..) and the game would be very awesome.
Nice job overall!
Good job!
http://tequibo.com/limbo-and-friends/
The game starts, has some graphical glitches, and then it segfaults. Here's the console output:
http://pastebin.com/XrpEH28Y
Is there an option to resize the window? Be careful with that--I couldn't see how much life I had left on my end.
You should see always the life label inside, will take a look.
The window was a bit too big for my screen so I couldn't see the photon meter at the bottom. But after realizing this and removing my windows task bar I didn't have any more technical problems.
Gameplay wise I think there's a lot of potential as a space invaderish kind of game, but after I figured out that I could just move next to a sucker and shoot the game became really easy and I stopped playing after 5 planets with no variation other than more suckers.
I'm not sure if you're supposed fire at the enemy when they're not "sucking" but I think this could work if they didn't blink as fast. Also I think a bit of horizontal movement on the suckers could go a long way to make it more challenging.
Anyways, I loved the mood in the game and it felt really well polished with the instruction screen being a really nice touch. Also the the planet "map" in the corner was really cool. Good work!