CAPSULE [web] by True Valhalla

[raw]
made by True Valhalla for LD23 (COMPO)
CAPSULE is a really weird interactive experience. While it is considered complete, it is not really much of a game, and I have no idea if anyone will like it or even get it. But, I had a heap of fun making this 'thing', and I hope you'll enjoy exploring it.

Comments are very much welcome. I live for them! I have very low expectations for this game so I can handle any criticism or negative feedback too - just leave an opinion :D

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Controls:

LMB - positive interaction
RMB - negative interaction

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Tips:

- This game is deeper than it might seem, but it is short.
- There are 4 ways to end the game.
- The most entries at game end you can get at once is 10.
- Finished? Try playing again in a different style.

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Find me on Twitter: http://twitter.com/TrueValhalla

Ratings

Coolness 72% 3
Overall 3.06 380
Audio 2.56 393
Fun 2.51 606
Graphics 3.34 233
Humor 3.21 95
Innovation 3.74 92
Mood 3.11 199
Theme 3.30 285

Feedback

makatak
22. Apr 2012 · 23:59 UTC
It's different, but not in a bad way. Unique. It's not a game, but it's interesting
CoffeeOnimal
23. Apr 2012 · 08:46 UTC
I didn't see the part about the "positive" vs "negative" interaction until after I played. Definitely makes the concept a little more interesting. I like!
PerilousPete
23. Apr 2012 · 08:53 UTC
Saved the customers and burnt the attendant to death, does that mean I win?
keely
23. Apr 2012 · 09:11 UTC
Not fun as in fun game, but fun in other weird ways. I think the positive/negative mechanic is very cool! I could see how it would make an awesome bigger game with time and polish. I'd give you 6 stars on innovation if I could.
TenTonToon
23. Apr 2012 · 09:13 UTC
Really interesting experience... Left me scratching my head for a while. But then, that might be I have a dry scalp :)
No interactive experience where "I HEART HITLER" shirts are announced could ever be a bad one! :D
Feeling like squeezing some more fun out of it!
oddgoo
23. Apr 2012 · 09:59 UTC
I agree with the others, the positive/negative interaction system has a strong appeal behind it, it makes you wish there were more scenarios to experiment further =).

The Mother(?) and baby sprite were click-able but nothing happened after more than 20 interactions.
marudziik
23. Apr 2012 · 10:52 UTC
I don't know if I like it as a game, but wow - do these HTML5 entries become better and better or what? I freakin' love the art style. And maybe it's not really a game, but it is fun in some weird way. :)
aaronsnoswell
23. Apr 2012 · 11:22 UTC
Wow - it's not a game, but this is still really cool. Love the idea of positive vs negative interactions - and how you have no clue what that means until you try it . Art and sounds are amazing. Great job!
23
23. Apr 2012 · 11:36 UTC
Really cool idea! It's hard to pick out any one thing, but it'd be really fun to see more games with basically the same mechanics.
bms
23. Apr 2012 · 12:09 UTC
I couldn't open the web link..
SidetrackGames
23. Apr 2012 · 12:13 UTC
Unique, i like it.
Nocturne
23. Apr 2012 · 12:19 UTC
I can only concur with the others that have posted so far... Not really a game this, but rather an experience! But a fun one that I would be willing to repeat, as the game mechanic is excellent and really deserves far more game than it gets. I hope you expand upon this!
angrygeometry
23. Apr 2012 · 15:11 UTC
it's an interesting concept, but uh, i can't get over the fact that you used nazis as a prevalent theme/device.
uberneen
23. Apr 2012 · 15:12 UTC
I like the gameplay mechanics and the end-game reporting.
It was sometimes difficult to figure out what interactions were available, but otherwise very nice!
graytest
23. Apr 2012 · 15:15 UTC
I really like the pos/neg interaction idea and the graphic style. As you say though, it isn't really a game.. A bit more of a story/gameplay and I would have really enjoyed it!
mattchu
23. Apr 2012 · 17:27 UTC
I thought it was interesting. It has an interesting premise and had some interesting solutions. A bit small in scope, and it ends too quickly to really feel a sense of true exploration. Definitely would like to see the concept expanded.
johanp
23. Apr 2012 · 17:45 UTC
Great fun little peek into a weird world.
ben
23. Apr 2012 · 22:10 UTC
As an exploration you obviously succeeded what you were trying. As an interactive piece of media it failed pretty bad for me. I didn't understand what i could influence or why i would want to or what affect my actions were having. If you started with a simpler situation with a smaller amount of things to influence and some more direction for the player i think it would've been more succesful.
robbiehunt
23. Apr 2012 · 22:23 UTC
Graphics and audio = fantastic but...

I dunno dude. I see what you were going for, and I like the aesthetics.

I just feel like it needs something... more? But still, good job!
R3ason
24. Apr 2012 · 03:09 UTC
Hmm, don't really have much to add to the comments already listed; it was certainly different! Graphics are great. Really. Took me a bit to figure out what items were interactive, but once done it really piqued my interest. I'd for one like to see this developed further...
free_napalm
24. Apr 2012 · 16:44 UTC
Very unique. Loved the mechanique and dialogue. Would be quite cool to have a normal game, like a platformer played only with arrow keys, but you can also interact as in this game with the mouse.
But the way it is, it's missing something to be a game. Whatever it is, it's interesting.
ThatSnail
25. Apr 2012 · 00:48 UTC
"Want to hear a joke? A seal walks into a club..."

Hilarious and unique. Just short of full points across the board from me. Excellent work.
robcozzens
25. Apr 2012 · 01:46 UTC
I didn't get it. I had no idea what to do.
MadGnomeGamer
25. Apr 2012 · 03:16 UTC
Aaack! Oh no! He commited suicide after 5 seconds of interacting with me!! :(

LOL I tickled the islnad dweller, made the cashier happy (did he really eat that gum?), beeped the customers, tried to steal candy from the baby...and broke the teleoprter, making it shoot the customers to a gory death.

Really weird and interesting simple multiple-choice game! I like how A not all the choices are obvious, and B how simple it is to choose good/bad interactions. Now I know why mice have two buttons.
Eamon
25. Apr 2012 · 17:08 UTC
It was a ok game, but i think it should be longer and have a tutorial as it was pretty confusing...
Thotep
26. Apr 2012 · 09:49 UTC
Interesting concept, it would be cool if you developed it more (whole world reacting to player's actions)!
Kyatric
27. Apr 2012 · 03:00 UTC
Innovative, good work.
eli
28. Apr 2012 · 14:22 UTC
Nice! I kind of read it as a critique on modern games to give these dichotomy choices and then summarize as "good" or "bad" overall.
AD-Edge
29. Apr 2012 · 11:40 UTC
A unique kind of game, I had to play it though a few times to see what I could do. One of the first LD games to make me chuckle (launching the workers violently into the ceiling)
RandomOutput
29. Apr 2012 · 17:15 UTC
interesting game. Love the art style and the way you looked at the theme. Well done.
wademcgillis
01. May 2012 · 16:24 UTC
You should get a job at http://notgames.org !
tinymagus
02. May 2012 · 09:25 UTC
One of my favourites.
ratking
04. May 2012 · 14:33 UTC
I liked the general idea of finding out afterwards, what you did some klicks before quite interesting. Very unique. But after three plays I wish I would have understood more.
Christina Antoinette Neofotistou
13. May 2012 · 13:27 UTC
5 stars for Innovation and Theme. It's unique