Fort in the Woods by pkdawson
A turn-based game where you build up a fort and defend from attacks.
Windows - Extract the .zip and run Fort.exe.
Other platforms - Not tested, but if you have Python 2.7 and PyGame installed, you should be able to download the source and run Fort.py.
TIPS
Farms produce 5 Food per turn.
You need a Barracks to train one military unit. Two Barracks let you train
two units per turn, etc.
Walls give archers a bonus to attack and defense.
Combat is automated; you can only watch.
ADDITIONAL CREDITS
Tools used:
- Editra
- Paint.NET
- sfxr
Libraries used:
- PyGame
- sgc
Other:
- combat rules inspired by Basic Fantasy RPG
Windows - Extract the .zip and run Fort.exe.
Other platforms - Not tested, but if you have Python 2.7 and PyGame installed, you should be able to download the source and run Fort.py.
TIPS
Farms produce 5 Food per turn.
You need a Barracks to train one military unit. Two Barracks let you train
two units per turn, etc.
Walls give archers a bonus to attack and defense.
Combat is automated; you can only watch.
ADDITIONAL CREDITS
Tools used:
- Editra
- Paint.NET
- sfxr
Libraries used:
- PyGame
- sgc
Other:
- combat rules inspired by Basic Fantasy RPG
Ratings
| Coolness | 46% | 688 |
| Overall | 3.52 | 134 |
| Audio | 1.95 | 620 |
| Fun | 3.78 | 34 |
| Graphics | 2.61 | 577 |
| Humor | 1.92 | 592 |
| Innovation | 2.87 | 461 |
| Mood | 2.74 | 387 |
| Theme | 2.65 | 606 |
You should reduce the size of the game window though, it doesn't fit all screens well.
The 'miss' noise really started to get on my nerves, especially towards the end when the battles involved a lot of it. I also felt like the characters missed way too often, but that could just be bad luck.
Not bad once I got the hang of it. When I got to where I was building an infantry and an archer every week (around week 12) it was pretty easy to build up a powerful army.
When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient.
Please consider making a browser game next time.
I'd second or third the comment about the window size. It didn't interfere too much, but the reset and end turn buttons were mostly underneath my taskbar.
Possibly a bug: should infantry be able to hit archers-on-the-wall when there are piles of my infantry for them to hit?
It's a bit too easy and the fights get a bit long once you have too many units, but otherwise it's nice.