Microscopia by azurenimbus
Stencyl, Photoshop, GarageBand, Audacity and bfxr.
My first time making a game! This was a blast!
My first time making a game! This was a blast!
| Web | http://azurenimbus.com/microscopia |
| Source | http://dl.dropbox.com/u/5700594/Microscopia_Stencyl_files.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=12119 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.77 | 61 |
| Audio | 3.13 | 172 |
| Fun | 3.43 | 119 |
| Graphics | 2.74 | 521 |
| Humor | 2.17 | 460 |
| Innovation | 4.26 | 16 |
| Mood | 3.30 | 125 |
| Theme | 4.11 | 23 |
A cool game about finding yourself, though I eventually got to one of the levels where you control dozens of microbes and then its just more or less impossible to do except by luck.
Wasn't sure if it was ever going to end. Fun concept.
It got really easy when I realized I could filter out the weird ones by holding one key for a while.
Here's Apple's legal stance on the loops in Garage Band:
http://support.apple.com/kb/HT2931
I'm going to take that as yes, you have the legal right to use Garage Band samples, and vote accordingly.
I finished the game. That says a lot. I give full marks for most of the execution. I really enjoyed the level of difficulty (I may have shouted an obscenity when you reversed the controls).
Great job, all around.
I am very glad I chose to take part in this awesome compo. Totally worth it!
all that said, i LOVE the concept and minimalism of it. it would've been nice to be able to reset a level, because i'm not sure i didn't drive my organism out of the view and i didn't want to completely start over.
I like the music transitions quite a bit.
This is just what this compo is about, innovative, simple games. Well done!
Are you familiar with Hidden in Plain Sight?
Also, what are you supposed to do with the guys who only move when you do? I got completely lost once that got hard. Probably wasn't paying enough attention, though...
I actually finished it! =D You have a difficult but original game here.
My tactic was to move up and down or side to side until I'd spot the piece that exhibited that behaviour. ^_^
Congratulations on your first game, which is awesome :) It was fantastic!
I got as far as the level where the four corners split into pieces and every sprite is controlled by the player. I ran a bunch of them through the center, but apparently there was still a "special" one that I had no hope of finding.
ps: sorry for being rude to the creator of that particular I Refuse game, but I really didn't see a point in it. Thats not an excuse, tho, so yea sorry, you're right. (This didn't affect my rating either.)
A few suggestions: add a color the each level or level group, and create more levels with rotating controls, wrapping the position around the edges and so on.. :)
Tiny itty bitty complaint: a level-restart button/key might be helpful for those with crippling doubt -- pretty sure I went out of view at one point -- of course, I can't be sure. :p
I love this mechanic and think it could be explored even further. Bravo!
Too bad so many people already made this very same comment =(
One of the things I'm definitely doing is increasing the difficulty curve, as it got frustrating for many people too soon. That was because of the time, I couldn't get it to be as I wanted in 48h.
I will also be playing and rating all of your games, of course. I still do not have access to a Windows machine, but will do so definitely before the end of the voting!
And like gemberkoekje said, I got my Twitter account suspended :( I started following a lot of Ludum Dare-related people blindly, and Twitter's automated process thought I was a bot or something. I'm working to get that sorted out. I might lose all my following/followers, so please add me when I do get it back @azurenimbus
Thanks again!
Gostei de ver brazuca mandando bem! ;)
Extra credit for creating an optical illusion by making me focus at the gray dot in the center for a long time, lol.
When controls got inverted that's when I gave up, the game becomes very hard quickly and it simply isn't very fun trying to pinpoint yourself from hundreds of identical critters. Nice work though, you sure nailed the theme.
Only negative is that playing this game after some beer is really annoying at the higher levels ;).
BTW, congratulations on getting your game featured by Edge magazine!
For those who get stuck near end levels (a key stroke move everyone), the easiest way to win is to keep on key pressed to clear the scene, and then just see which one seems to obey.
really nice,great job :)
This game was really interesting and very unique. I can't say I've played anything quite like it - it's almost like an interactive Where's Waldo. I enjoyed the feeling of the game and the music set a very nice mood, but eventually I got to a level where I just could not discern which speck was me and had to give up. It might be nice if there was some kind of hint system, sort of like a marco polo/hotter/colder thing - not quite sure how it would work. Anyway, still a very creative and enjoyable experience.
Super cool puzzle game. I loved the very unique idea, the execution, and trying to solve the puzzle was quite interesting.
Two suggestions:
1- There should be a "reset level" button.
2- There is a bug, that if you go all the way to the goal while the screen is still fading in, you will get stuck: Try it on the first level!
Cheers, and thanks for the great game.
The central mechanic is cool and unique and the visuals and audio work really well with it, but I agree with other users that it can feel like a chore at times. I really like the music; hopefully garageband samples are allowed.
I'd hate to see this 'enhanced' with more fancy graphics, title screens etc. I like the purity and instand action. Reactive music would be good, or sounds.
This isn't hard until you get super far.
I also like the music. It adds atmosphere to the minimalistic visual representation.
Keep on making games!