Soul Searchin' by MaximSchoemaker
Soul Searchin' is a game about a man called Benjamin. Benjamin is feeling a little 'meh', so he's decided to enter his own brain in order to go soul searching. Inside he uncovers the ugly truth about his mental well being.
The game's main mechanic is that you can shrink down to 1/5th your previous size. Each next level is located in the current level at 1/5th its size, so when you shrink down you can enter the next level. Inside which you'll find another smaller level, and so on and so on.
In short you continuously enter smaller and smaller worlds :3
The game's main mechanic is that you can shrink down to 1/5th your previous size. Each next level is located in the current level at 1/5th its size, so when you shrink down you can enter the next level. Inside which you'll find another smaller level, and so on and so on.
In short you continuously enter smaller and smaller worlds :3
Ratings
| Coolness | 84% | 2 |
| Overall | 4.31 | 4 |
| Audio | 3.55 | 66 |
| Fun | 4.00 | 9 |
| Graphics | 2.89 | 429 |
| Humor | 3.44 | 52 |
| Innovation | 4.42 | 6 |
| Mood | 3.90 | 17 |
| Theme | 4.69 | 2 |
I did run into collision issues whenever I hit space in a corridor that was too small for me, but it didn't really break the game.
Best use of 'Tiny World' theme
The minimalist black/white art style works pretty well, but in my opinion the sprites don't quite fit in. That being said, this game is good enough to not even need fancy graphics. Good work!
No but seriously, very clever and original concept, definitely one of my favorite entries so far! :)
Great job mate!
Good work.
such a brilliant concept
wow - graphics/audio aren't anything special but the mechanics of the game are simply amazing - this must be one of the best uses of the theme I've seen, possibly the best one
you're going to rock the innovation and theme categories with this
It really felt like you took the time to explore the mechanic and it was fun and interesting all the way to the end.
There were some parts which I personally found annoying though...
such as places where you were forced to jump and shrink in the air to get into. It felt like I was jumping and falling to quickly and it just became a kind of jerking motion trying to mash the buttons to get in. It wasn't satisfying at all. If it had taken more time to jump so that you could get some time to time your shrinking I think it could be immensely satisfying. Or you could make it easier to jump into the "groove" at the edge when you are bigger.
The box jumping at the end where you could shrink while you jumped was totally awesome the first time I tried it. Then I realized you had to go back to press a button and when I tried to jump on them again I just couldn't get past them, it kept me there for at least 5 minutes. I think if there had been a little more room between the boxes and ceiling then it would have been easier and making it easy to jump on them I think would give more players that awesome feeling I had of jumping and shrinking all the way through. :)
Finally the part of the game that is on your left smaller screenshot got me stuck for a long time as I couldn't figure out what to do. It wasn't until a friend showed me where to look that I saw the red button at the bottom.
Anyways, I totally loved the game, especially the narration and the twist at the end was great!
I hope this wins. That's all.
Great work :)
Great job
Fun finish, too :).
I'm very pleased to have earned 4th place in this wonderful LD! In fact I've decided to finish this game and to try and publish it :3
Right now I'm looking for play tester! If you're interested email me at maxim at sir-realism dot com