Mitochondrion by Rybar

[raw]
made by Rybar for LD23 (COMPO)
You are an sub-organelle within a single mitochondrion.

Collect the amino acids and deliver them to the granules (yellow)

You will grow larger as you collect, and will have to sacrifice some to shrink down far enough to fit in some spaces.

WASD to move, mouse to aim and expel collected amino acids.

First time here, had a blast. This is quite unfinished, but complete enough to be fun to explore.

Ratings

Coolness 66% 3
Overall 3.04 392
Audio 1.43 713
Fun 2.98 347
Graphics 4.02 62
Humor 1.81 645
Innovation 3.11 349
Mood 2.95 287
Theme 3.98 37

Feedback

dxdydz
23. Apr 2012 · 04:18 UTC
Loved what you started. Great nugget of an idea and great visual style, shame you didn't get to explore it further.
Yapikom
23. Apr 2012 · 04:26 UTC
Great work on the visuals!
Oreganik
23. Apr 2012 · 04:33 UTC
Great concept and well executed. Smooth controls, great colors, and I love the parallax. Was disappointed it was only a single level. That's usually a good sign. =)
SidetrackGames
23. Apr 2012 · 04:35 UTC
Nice visual style, and a solid foundation to build upon :)
Oye Beto
23. Apr 2012 · 04:52 UTC
Great graphics.
nihilocrat
23. Apr 2012 · 05:13 UTC
This is the best mitochondrion-themed game I have ever played (I think I played some terrible FMV mitochondrion-themed game from the 90s). The "don't get too big to fit through passages to deliver the amino acids" idea is neat.

It's very pretty, too!
R3ason
23. Apr 2012 · 08:32 UTC
Solid. Great job! I definitely think you have a solid base from which you could expand this (perhaps levels where you visit other cellular structures?) Graphics are superb!
Jacic
24. Apr 2012 · 20:45 UTC
Great graphics, but amino acids are often stuck inside walls where I can't reach them. Good work though!
01010111
24. Apr 2012 · 23:48 UTC
I really loved this! It would be cool to add some bouncing off of walls to make the controls more fluid I think. The graphics were perfect!
racarate
25. Apr 2012 · 14:32 UTC
I love the graphics, the color scheme reminds me of browsing games at CompUSA.
tacograveyard
26. Apr 2012 · 02:22 UTC
Really enjoyed the visuals. It's close to one of the ideas I was considering, so that gives it automatic bonus points.
Hazematman
26. Apr 2012 · 03:22 UTC
Looks like it would have made a pretty cool game, sadly its unfinished :(
I have to say I really love the graphics, would love to see a finished version of this!
🎤 Rybar
26. Apr 2012 · 03:39 UTC
Thanks for the kind words everyone! I do plan to take this a little further, but I might take it to Unity so I can have more fun with the special effects.
Shigor
26. Apr 2012 · 21:43 UTC
Interesting idea and seems like a nice concept for interesting game. Too bad it's really too unfinished :/
BuffaloPhil
27. Apr 2012 · 01:40 UTC
Pretty sweet!
tinymagus
27. Apr 2012 · 21:30 UTC
Enjoyed the visuals. Looks like the start of something cool.
Tourgen
28. Apr 2012 · 05:21 UTC
looks good, cool idea
Tom 7
28. Apr 2012 · 18:15 UTC
I made 'em all spin, but was there more to do? :) I liked the mechanism of needing to stay small to get through some of the passages, and it played pretty smoothly...
MrBarnslig
06. May 2012 · 01:54 UTC
Liked the idea and the visuals. I lit up all the yellow blobs but unfortunately nothing happened. Would have loved to see more areas. Nice work!
Scott Baker
06. May 2012 · 04:38 UTC
Nice start, this really could be something. Great idea, fits the theme very well, and it was fun for an incomplete game.

I hope you keep at it.
Daniel
06. May 2012 · 10:27 UTC
The graphics are very nice :)
Nehmulos
06. May 2012 · 16:05 UTC
Nice greaphics, especially the background looks great. The movement was also very smooth and felt quite good.
I really liked how the bubble streched when moving fast.
The first level was fun and relaxing with these nice colors and the smooth movement.

1: hint when you lower the scale while shooting you should set the new position by using the center of the big bubble, otherwise it kind of moves up-left a little bit with each shot.

Sad that it's unfinished, I really would have liked to hear some matching music (or is it just buggy in chromeium?).
TenTonToon
06. May 2012 · 16:30 UTC
Very interesting concept and execution! I like where you're going with this game. And I specifically say "you're going", instead of "you were going", because I'd really like to see an extended post-compo version.

Congratulations!
azurenimbus
09. May 2012 · 22:40 UTC
Ah, I was really looking forward to seeing what would happen when all the organisms rotated... so disappointing! But in a good way, because it means I got really engaged in your game. Liked the main core of it, and also the graphics, that reminded me a lot of Metroid.

I'd like to see where you take this! :)