aidas by mitkus
Platformer puzzle about our personal worlds. Inspired partly by my previous experiments with sokoban puzzles, The Myth of Sisyphus and the Earth Day.
The music was procedurally generated using WolframTones.
Controls:
arrows to move,
up or z to jump,
r resets level (you will need it a lot)
The music was procedurally generated using WolframTones.
Controls:
arrows to move,
up or z to jump,
r resets level (you will need it a lot)
Ratings
| Coolness | 42% | 736 |
| Overall | 3.09 | 364 |
| Audio | 2.91 | 259 |
| Fun | 2.96 | 354 |
| Graphics | 2.50 | 625 |
| Humor | 1.88 | 612 |
| Innovation | 2.88 | 457 |
| Mood | 3.05 | 234 |
| Theme | 3.33 | 264 |
scons: *** Two environments with different actions were specified for the same target: lapi.o
File "/path/to/aidas-src/src/malka/lua/SConscript", line 36, in <module>
I don't know this tool and am unable to fix it myself. I will leave this entry unrated for now. Maybe this would be useful?
http://stackoverflow.com/questions/6194900/how-to-work-around-scons-warning-two-different-environments-were-specified-fo
scons build issues can be solved by upgrading to newer scons (I use 2.1) or commenting out lines 121-123 from SConstruct file.
Hope that helps!
Also, OpenAL fails to behave. It's a lib and does NOT belong into the windows/system32 folder. Just put the dll in your .zip and save others the hassle.
Nothing to add to the before comments.
Overall I liked it, I wish I paid a bit more attention before it ended because I'm not certain if I could have beaten that level or not..but I'm guessing it was impossible. Pretty great game though, just the right amount of challenge!