Massive Attract by Peter Cooper
This game will take you less than a minute to play and review, if you're good at it ;-) You've got to help a planet that's shrinking to get back to having its own gravity again by moving it into the path of oncoming asteroids.
World record time so far is 11 seconds. Anything under 30 is "good" though the game gets harder as time goes on, so in theory a time OVER 60 would be even more difficult to achieve.. let me know.
Had no ideas this LD so I wrote a game engine from scratch to pass the time. 3 hours before the end, I came up with a really basic and cruddy idea.. :-) That's why it's so simple.
It runs well in Chrome, Firefox, and on IE 9. I haven't tested anything else.
World record time so far is 11 seconds. Anything under 30 is "good" though the game gets harder as time goes on, so in theory a time OVER 60 would be even more difficult to achieve.. let me know.
Had no ideas this LD so I wrote a game engine from scratch to pass the time. 3 hours before the end, I came up with a really basic and cruddy idea.. :-) That's why it's so simple.
It runs well in Chrome, Firefox, and on IE 9. I haven't tested anything else.
| Web | http://no.gd/massiveattract.html |
| Source | http://github.com/peterc/massiveattract |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=7243 |
Ratings
| Coolness | 40% | 762 |
| Overall | 2.72 | 592 |
| Audio | 3.00 | 216 |
| Fun | 2.64 | 531 |
| Graphics | 2.72 | 535 |
| Humor | 2.55 | 283 |
| Innovation | 2.56 | 610 |
| Mood | 2.33 | 644 |
| Theme | 3.36 | 251 |
The record timewise so far seems to be 11 seconds (both I and someone on Twitter got this - haven't heard any lower yet).
My first time was 28.
Will look at Safari. In theory it should be much like Chrome but admittedly I never tested in Safari at all..
I'm surprised at how many solid HTML5 games I've played so far, but this one is especially nice. Love the "tunnel" effect at the intro screen; it's rare to see procedural effects in any entries here, simple or otherwise.
You hit the sweet spot with minimalist graphics but still have attention to detail. It feels polished.
The gameplay is straightforward and fun, but I can't help but feel like it's an exercise in dice-rolling when it comes to getting a high score. I was trying to beat 9 seconds; I got 12 after several minutes of suiciding until two gold asteroids appeared in short succession near the beginning. ;)
Perhaps adding objects that you need to avoid hitting would spice gameplay up, and allow for a combo system that would make the player's high score more than their time.
First I failed utterly, second time - 11 seconds! Go random numbers! :D