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aka; A Game About a 16mm Hero Who Fights Off Invading Aliens
from Supersizing His Home Planet
You play as the leader of the faraway small-sized planet Pipbit
who sets out to kick out invading aliens from supersizing and
completely taking over his home planet.
With your powers of Minification and your army of micro-fighters,
go out and get rid of these invaders and restore your home back to
its rightful small state.
This was made by....
Matias Giachino (Zeik) : Coder extraordinaire.
-Flashpunk
-AS3
Christina Pham (Cake / microcake): Artist, UI Designer, and Level designer.
-Photoshop (level design and raster work)
-Illustrator (raw artwork)
-InDesign (level layout)
-Dreamweaver (level creation via XML)
aka; A Game About a 16mm Hero Who Fights Off Invading Aliens
from Supersizing His Home Planet
You play as the leader of the faraway small-sized planet Pipbit
who sets out to kick out invading aliens from supersizing and
completely taking over his home planet.
With your powers of Minification and your army of micro-fighters,
go out and get rid of these invaders and restore your home back to
its rightful small state.
This was made by....
Matias Giachino (Zeik) : Coder extraordinaire.
-Flashpunk
-AS3
Christina Pham (Cake / microcake): Artist, UI Designer, and Level designer.
-Photoshop (level design and raster work)
-Illustrator (raw artwork)
-InDesign (level layout)
-Dreamweaver (level creation via XML)
| Web | http://microcake.org/powpowpow/ |
| Timelapse | http://www.youtube.com/watch?v=jvX55cp0QOo&feature=youtu.be |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=10976 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.24 | 93 |
| Audio(Jam) | 3.02 | 105 |
| Fun(Jam) | 2.64 | 154 |
| Graphics(Jam) | 4.37 | 17 |
| Humor(Jam) | 2.40 | 118 |
| Innovation(Jam) | 2.63 | 170 |
| Mood(Jam) | 3.34 | 58 |
| Theme(Jam) | 3.05 | 114 |
Unfortunately, it's a little too hard - I have a lot of trouble making jumps even once I figure out the timing. It might be easier if there were fewer small gaps to fall down and if gravity were a bit softer.
Also, a smaller issue, but I wish the punch had more of a visual indicator (or sound effect).
That said, the controls are a bit unresponsive. Timing the jumps with the unminimization is really hard, specially because the item takes a bit of time to pop out even after the "aura" had disappeared.
Thanks for the nice looking game!
But I think that's okay. Hard games are good as long as their not torture for the user. I liked it.
For our post-mortem we'll probably add in easy levels at the beginning so people can ease into the gameplay, and we'll tweak the controls for better results as well.
Keep 'em coming!
Good fun, some sound effects might have made it a lot more immersive though!
Sound effects would have been nice, but the graphics really steal the show on this one, the translucent style you guys went for is really cool. I couldn't get past the bit where there was a mushroom, and then a floating platform with spikes, but it's a really solid, great looking platformer.
I also realize the text is probably placeholder, but I definitely think less is more, here. The art and music are so compelling, the less exposition in the game, the less likely it is that the mood will be disrupted.
The game parts, though, are a bit lacking. The controls are a bit unresponsive, and the rhythm of the action is a little bit strange. It is also quite unforgiving - maybe you should ease the player's introduction to the core mechanics.
The controls worked a bit hard, because in german keyboards the Z is were your Y is :/