Project Peace by ghRibacki

[raw]
made by ghRibacki for LD23 (COMPO)
A small exploration/mistery game about a giant lost in a tiny world and the tiny people he meets.

Ratings

Coolness 71% 3
Overall 2.64 648
Audio 1.83 655
Fun 1.87 829
Graphics 2.79 489
Humor 2.84 176
Innovation 2.36 693
Mood 2.97 275
Theme 3.38 243

Feedback

SidetrackGames
23. Apr 2012 · 07:47 UTC
I miss some more gameplay, but apart from that its pretty nice!
Ishisoft
24. Apr 2012 · 11:34 UTC
Was hoping for some climbing puzzles or something involving the iron blocks, but I think I just held up+right for the whole thing. Quite charming though, and I enjoyed talking to the people along the way.
jeroenimooo
24. Apr 2012 · 16:48 UTC
A minimalistic game, but a nice story! congratz on first ld
unicornpooping
24. Apr 2012 · 16:49 UTC
Do more with this! Love the graphics. Just need more gameplay. Great job though.
Draknek
24. Apr 2012 · 16:52 UTC
That text is really hard to read in that colour!

I couldn't see it initially, started the game just by mashing the keyboard and then had to go through the whole keyboard to find which button was "talk".
NateNaterson
24. Apr 2012 · 16:53 UTC
A bit void of gameplay or anything innovative, but it was interesting.
Pierrec
24. Apr 2012 · 17:23 UTC
I loved the meta aspects. I really felt I was exploring Ludum Dare : a tiny world where everybody's nice :)
johanp
24. Apr 2012 · 17:48 UTC
An interesting journey. They really seem to like hallways those tiny little persons. :)
Digitalis
26. Apr 2012 · 07:31 UTC
I liked the pixel art and talking to the tiny people.
Some more gameplay elements would be great, like helping the tiny people, or trying not to crush them, however I did enjoy just progressing along to see what the next little man had to say :)
invaderJim
27. Apr 2012 · 03:00 UTC
Sometimes it's about creating the experience, amiright?? Nice job on the graphics and funny dialog :D
Th3dz
27. Apr 2012 · 19:29 UTC
Nice mood. A bit shoort. Some challange would have been nice. Great job!
thristhart
01. May 2012 · 00:44 UTC
Far, far, more story than game. I've been guilty of that myself, though.
olkeencole
04. May 2012 · 04:41 UTC
The concept is fun and the aesthetics are alright, but the game needs more conflict either with enemies of some sort or the environment itself. If not that than make the climbing more fun somehow. I felt like I could power through the entire game by holding right and up. When you introduced iron you had a really good opportunity to add some interesting climbing puzzles, but nothing really came of it.
All that said, cute game, those little guys have spunk, and the idea of a giant landing on a tiny world is pretty cool, I just wish it were fleshed out a little more.
spooks
04. May 2012 · 22:45 UTC
Cute! good dialog kept my entertained!
Make A Game
05. May 2012 · 00:21 UTC
Great job for a first entry, I actually felt compelled to try to reach the end and talk to every tiny character. All it needed was some challenge to make it a perfect first entry! Welcome to Ludum Dare, hope you stay with us for future editions!
Madball
06. May 2012 · 07:55 UTC
It's nice that you made a game, but a book would do better.
Datamosh
06. May 2012 · 14:21 UTC
Graphics are really cute and dialogs are good AND interesting, which is key with such an amount as this!
Pacifist Games
06. May 2012 · 20:38 UTC
Rather boring, and the ending was extremely anti-climactic. I liked the climbing mechanic though, wish you had explored it more.
asfdfdfd
06. May 2012 · 20:49 UTC
Interesting story and good mood.
Lessie2D
09. May 2012 · 17:04 UTC
Amusing dialogues, nice game in general. Graphics are okay. Not complaining here, but a background would have come in handy in making the game prettier. Also, can we hope for a more thoroung use of the climbing mechanic on a future release? It felt pretty smooth, and was really fun!
Valeour
13. May 2012 · 14:49 UTC
Could have done more with it, was definitely interesting though.
Oye Beto
13. May 2012 · 18:03 UTC
Dialogs gradually built a nice mood. I also liked the message and the little story.

For a post-compo version I'd like to see more gameplay.