Cyberoid by Pedro de Quadros
Music by Paulnet (http://soundcloud.com/paulnet-1)
Concept and code by PQuadros (http://dev.twevergrand.net/)
Concept and pixel art by Gustavo Antoniassix (http://gustavoantoniassix.deviantart.com/)
Hosted by oldtopman (http://www.ludumdare.com/compo/author/lansiir/)
CONTROLS
Move - Right and Left
Fly - Z
Shoot - X
Concept and code by PQuadros (http://dev.twevergrand.net/)
Concept and pixel art by Gustavo Antoniassix (http://gustavoantoniassix.deviantart.com/)
Hosted by oldtopman (http://www.ludumdare.com/compo/author/lansiir/)
CONTROLS
Move - Right and Left
Fly - Z
Shoot - X
| Web (oldtopman's server) | http://topcraftia.no-ip.org/games/cyberoid/ |
| Web (Dropbox) | http://dl.dropbox.com/u/36721772/Flash/index.html |
| Source | http://dl.dropbox.com/u/36721772/Flash/CyberoidSource.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=10455 |
Ratings
| Coolness | 71% | 3 |
| Overall(Jam) | 2.26 | 231 |
| Audio(Jam) | 2.78 | 134 |
| Fun(Jam) | 2.05 | 218 |
| Graphics(Jam) | 2.29 | 222 |
| Humor(Jam) | 1.64 | 210 |
| Innovation(Jam) | 1.85 | 250 |
| Mood(Jam) | 2.15 | 206 |
| Theme(Jam) | 2.08 | 237 |
You might want to add the key controls. I spent the first few minutes trying to figure out how to shoot.
Added the controls.
I may have made the jetpack use too much fuel, I will try to fix it.
@Zoomyzoom
What do you mean?
@Jiddo
I actually planned to include a story mode, with a better map and more mobs, but unfortunately I didn't have enough time this weekend.
An indicator for jetpack fuel would be good because it looked like it used some kind of charging mechanic whereby you can go higher if you wait longer (at least it seemed like it to me).
I think there should be more space between the player and where the dudes spawn. It feels a little cramped.
Good work overall! Carry on!
Moreover I can't figure out how the jetpack fuel consumption works! Its autonomy is different from time to time.
Work on the feel of the jet pack (it's a little too heavy\weighty now) and have some more interesting enemy patterns. Enemies that chase you would be a good start (http://flashgamedojo.com/wiki/index.php?title=Homing_Missile). More levels would be a good next step.
@angrygeometry:The last thing I added was the music, that was just a coincidence. (actually didn't notice it until you said it)
@Impossible: There is a score feature, once you die after being hit 6 times by the enemies, it shows you your score.
@zazery, R3ason, aquasheep: I will look into adding new enemies and score/fuel counters on my next game, to provide better visual feedback, thanks!
There's no indication of your score, how many more hits you can take, or the jetpack's fuel, if it does use fuel of course. Not having this information is kind of annoying.
One good thing that stuck out for me was the music; that was pretty cool.