Puny Planet by Sichuan
Puny Planets:
Controls: WASD
Goal: Become as big of a planet as you can
How-to-play: Gather up asteroids in your orbit and use them to smash away at other planets. For every planet destruction you gain mass.
Things to note:
When running the web version, it might take a little for the game to start when pressing space, since the all the files need to be downloaded. Dont worry, it will start.
Controls: WASD
Goal: Become as big of a planet as you can
How-to-play: Gather up asteroids in your orbit and use them to smash away at other planets. For every planet destruction you gain mass.
Things to note:
When running the web version, it might take a little for the game to start when pressing space, since the all the files need to be downloaded. Dont worry, it will start.
Ratings
| Coolness | 24% | 955 |
| Overall | 3.33 | 223 |
| Audio | 2.14 | 562 |
| Fun | 3.53 | 87 |
| Graphics | 3.13 | 311 |
| Innovation | 3.53 | 153 |
| Mood | 3.00 | 252 |
| Theme | 3.80 | 76 |
One thing that made it really hard to play is that there was nothing to measure your speed and relative position by. A simple scrolling background would have helped this, with perhaps some parallax dust to more directly indicate speed.
When I died, a second loop of the music started, and when I closed the tab, the music kept going... I found the rogue java process and killed it, though.
Overall, nice game, although it could have used more graphical cues.
Web version did not work for me in firefox so I got the windows version. Really like the idea for the game and was fun to play. Music did get repetitive and I thought the movement could have been a little smoother. I did find a glaring bug where when I died and it reset the music played over itself. Also I think when you destroy a planet you should be able to pick up it's remaining asteroids rather than them remaining in the destroyed planets orbit. All in all not bad for 48 hours!
The graphics were ver nice. The gameplay concept was original and fun. The implementation was good. The physics felt jittery though... like things were being stepped at the framerate instead of with the system clock.
The music got annoying in a hurry.
I enjoyed playing the game! I think it would make a good casual game on one of those sites that specialize in that kind of thing. I'd encourage you to pursue that if you're at all interested.
With a bit more polish, this could be really good.