The Tiny Planet Earth by SBareS
This is the RTS-sort-of-thingy that I got done in about 35 hours. Unfortunately there is no pathfinding, and the ballance is pretty bad, but have fun anyway :-)
Click and drag to select units
Right mouse to move units
Move units close to enemies to attack.
Units will only fire when they stand still.
There is a unit limit of 64 per team.
Click and drag to select units
Right mouse to move units
Move units close to enemies to attack.
Units will only fire when they stand still.
There is a unit limit of 64 per team.
Ratings
| Coolness | 78% | 2 |
| Overall | 2.53 | 703 |
| Audio | 1.81 | 664 |
| Fun | 2.39 | 663 |
| Graphics | 1.70 | 875 |
| Humor | 2.30 | 390 |
| Innovation | 2.44 | 661 |
| Mood | 2.16 | 737 |
| Theme | 2.56 | 656 |
Things just seems too outwith my control, if things moved slower and there was some good pathfinding in there to allow me to give complex destinations/orders I think this could be quite fun.
The sound effect was not bad at all. It would be interesting to have some mountains that blocked shots.
Aside from that, it seems extremely difficult to survive initially, because all the other regions tend to destroy you before you can do anything, unless you get extremely lucky or you have a boat flee the country into the arctic. If you do that, nothing can eliminate you, and you'll keep producing units to slowly take out the enemies without ever getting wiped out when they die. It's a bit frustrating to have to restart the program when you lose, although I am glad the cutscene at the start can be skipped or that would make things worse.
Overall, I think that the biggest problem with the gameplay is that it is rather shallow. This is something to be expected with a 48 hour competition, where it can be hard to even finish, but I feel that the game would be much better with even a little gameplay expansion.
- enemies should move around the world
- mountains to hide as caranha said
- points to capture so you gain points or something like that
You must set max workers. from 1 to 10 workers take the same time as 10 to 100. Once you get 100, you are unstoppable