Protect Da World by Sankacoffee51
Made in Java with LWJGL, with Gimp and Audacity for ressources.
My roommate did all the graphics and the ressource files, and I did all the coding.
To play, simply unzip and double click on start.bat
You can change resolution from 1920x1080 to 1024x768 in the config.xml file if your screen is big or small (default 1920x1080)
Sorry for the Mac or Linux guys, the .bat is only for windows, try launching the game from the terminal with this: "java -Djava.library.path=lib -jar Protect_The_Tiny_World.jar"
I have only tested on Mac but it should world for linux too.
My roommate did all the graphics and the ressource files, and I did all the coding.
To play, simply unzip and double click on start.bat
You can change resolution from 1920x1080 to 1024x768 in the config.xml file if your screen is big or small (default 1920x1080)
Sorry for the Mac or Linux guys, the .bat is only for windows, try launching the game from the terminal with this: "java -Djava.library.path=lib -jar Protect_The_Tiny_World.jar"
I have only tested on Mac but it should world for linux too.
Ratings
| Coolness | 55% | 3 |
| Overall(Jam) | 2.03 | 248 |
| Audio(Jam) | 2.10 | 174 |
| Fun(Jam) | 1.97 | 229 |
| Graphics(Jam) | 1.86 | 251 |
| Humor(Jam) | 2.09 | 155 |
| Innovation(Jam) | 1.93 | 238 |
| Mood(Jam) | 1.96 | 217 |
| Theme(Jam) | 2.38 | 207 |
Gameplay was okay though even with the slightly clunky controls, especially attacking was annoying in that the animation seemed way too slow.
the zip file is the same than the other ones, the libs for linux are bundled.
Thanks for feedback
When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient.
Please consider making a browser game next time.
Nice idea. Could have used a more complex map tho, and I'd rather play a game like this in a small window.
Good luck!
It would also benefit from some form of minimap, or enemy indicator. The theme also felt hastily thrown in.
I've also seen a few different bugs, like the screen transition placing the character in the water, or zombies not spawning at all (or in the water). Feels like it has something to do with the screen resolution, but I don't know. Anyway, keep at it! It's a decent concept.
Running on Linux. Btw. 'sh start.bat' gets you going :)