Short Life in a Box by tequibo
Do not judge post-compo version, please. It's super-polished compared to original entry.
+/- to change mouse sensitivity
First person mini-metroidvania with fireballs, jetpack and such. About life in a box. There is secrets to find.
I did not managed to add any interesting content-wise to find, work on graphics and level design more. But, hey, not many people can say that they did everything they planned during compo. I'm not one of those people.
Update: Added option to change mouse sensitivity by pressing "+" and "-" keys. And, removed power-ups for debugging, and, moved another power up I forgot to move. Hope it's ok, and not a horrible cheating.
Made with Unity + monodevelop, paint.net, and bfxr + audacity.
6th secret spoiler http://minus.com/mMAYVeGmu/1f
+/- to change mouse sensitivity
First person mini-metroidvania with fireballs, jetpack and such. About life in a box. There is secrets to find.
I did not managed to add any interesting content-wise to find, work on graphics and level design more. But, hey, not many people can say that they did everything they planned during compo. I'm not one of those people.
Update: Added option to change mouse sensitivity by pressing "+" and "-" keys. And, removed power-ups for debugging, and, moved another power up I forgot to move. Hope it's ok, and not a horrible cheating.
Made with Unity + monodevelop, paint.net, and bfxr + audacity.
6th secret spoiler http://minus.com/mMAYVeGmu/1f
| Web (Unity) | http://tequibo.com/ludum-dare-23-tiny-world |
| Windows | http://wip.tequibo.com/ld23/life_in_a_box.zip |
| Source | http://minus.com/mY8QFWdxa/ |
| Timelapse | http://www.youtube.com/watch?v=piheQOfeTKw |
| Post-compo version | http://tequibo.com/games/box-life/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=5180 |
Ratings
| Coolness | 100% | 1 |
| Overall | 2.95 | 434 |
| Audio | 2.11 | 576 |
| Fun | 2.73 | 474 |
| Graphics | 2.81 | 472 |
| Humor | 1.65 | 706 |
| Innovation | 2.51 | 636 |
| Mood | 2.78 | 358 |
| Theme | 2.68 | 595 |
Added option to change mouse sensitivity, and changed quality settings - as it turns out unity sets quality to fast by default, so powerup icons were unreadable.
You shoot dark blocks to destroy them and access new places.
Regardless I had fun exploring the rest of the world, and got all 6 secrets. :)
Thanks for feedback:)
Despite this being quite an empty world, I enjoyed my time in it. I can see a lot coming from this.
Fixed bug with vertical axis not changing sensitivity.
Should work now.
Quite a bit of clipping problems, but plays nicely. I only managed to find 5 secrets.
Yeah, the controls were difficult, but I somehow attributed that to what life was like in the box.
Not bad, but definitely needed to be taken farther though.
小薪邪褔邪谢邪 薪懈褔械谐芯 薪械 锌芯薪褟谢 - 薪械 屑芯谐 锌褉褘谐邪褌褜. 袟邪褌械屑 褋谢褍褔邪泄薪芯 薪邪褕械谢 褝褌褍 褋锌芯褋芯斜薪芯褋褌褜 - 懈 薪邪褔邪谢芯褋褜 胁械褋械谢褜械!
Thanks!
Pohoje, sait ne vosprinimaet kirilicu, no ya rashifroval cherez dekoder.
Also, Unity really has some issues with mouse sensitivity. On my PC and laptop everything is ok, but there alway will be an user(s) with problems with mouse sensitivity.
I especially liked the black fade-fog , jumoing over those high platforms while the world turns black under one's feet is quite cool
@DoktorAce this is weird, have no idea what could case this
@Orni, @piterlouis Thanks, glad you enjoyed it!
@chinchang Thanks! You need to find power-up to jump, and then there other abilities to find.
I thought it was broken at first though when the controls said press space to jump and click to fire, neither of which were doing anything! Figured it out though when I found that first powerup.
Doesn't really fit the theme thought, the world is massive ;)
Had no issue with controls. Only thing is it took me forever to realize I had gotten the double jump at some point... And is the fireball used ?
Reminded me of good old 3D games like jumping jack flash.
@blob fireball is used to destroy dark blocks.
I will make it more obvious what power-ups do in post-compo version I'm working on.
I appreciated the unusual colors and lack of brown.
I started out using the arrow keys, but jumping with the space bar + arrow keys hurt my hand after awhile. I think you'd be best off including an arrow-key friendly jump button or disabling them altogether in order to not start players on the wrong foot (or wrong hand)
I will remember to do something about it for post compo version (and further games). Probably by adding an option to customize keys for player's liking.
The nice chunky graphics were cool and I loved the projectile's particle effect. Does strafe-jumping help you go further? Because I strafe-jumped off of a few blocks before I got the double jump and jetpack and made some fairly gnarly jumps that I felt I could only pull off with strafe-jumping.
Anyway it's really cool, love it! I'd also agree with the sentiment that it would be very cool to see this extended into a longer experience!
Enjoyable game! Couldn't find all the secrets, but had fun trying =D
@Moth Thanks, glad you liked it! I will look at strafe jumping for post compo version I'm working on.
@Tifu Thank you. There is a fake wall near this secret, it have no collision box, which is of course is not clear for player, but I was in a rush, so I left it like that, hoping that player will try to jump from there and discover this:)
Fun little game.
vigrid, will remember to include this option:)
wademcgillis, I hid six one too well, as I realized after submission, it's outside the box, near the spawn.
Congratulations!
PS.-I'm going to try it again :)
Argh!
@angrygeometry Thanks for feedback! Was the problem with mouse or with movement speed? yeah, I guess I have made textures a bit too colorful, they will be more calm in post compo version.
Thanks!
1. I hit escape to unlock the cursor and tried to click back in, but the cursor didn't re-lock. I recommend you put code in so that if the user loses focus (such as hitting escape) it pauses the game, and when you click while the game is paused, it re-locks and resumes the game.
2. I changed the sensitivity all the way down and came up with a negative number, I recommend making a limit to the min and max sensitivity.
Anyways those are just my picky comments! Nice job overall!
@RobProductions, Thanks! This is my first unity game, I will add those things you've mentioned in next version.
So I couldn't keep playing. Sorry.
I have released post-compo version.
http://tequibo.com/games/box-life/