Tiny Religion by dagothig
This is my first Ludum Dare, and I must admit I'm pretty happy with result. Most of what I had planned out to do has been done, and there's even the possibility of winning and losing!
Sadly there is no music however, I simply did not have the time to do it.
In any case, this game here is sort of a reverse god game, where your people want to please your god as much as possible. Everything you do is perceived differently by your god and it is up to you to learn what it likes and what it dislikes. Also, annoy your good too much and your people will die.
The game is text-based, and the way you learn what you can do is through the help command, and if you want to learn what you can do for a specific action, you use the "action" help command (so for instance, train help will tell you what you can train)
This is done in XNA and thus it only works on windows (sorry for all the other OS users, I simply do not know any other language than C#)
This requires both the .net framework 4.0, found here:
http://www.microsoft.com/download/en/details.aspx?id=17851
and the XNA redistribuable, found here:
http://www.microsoft.com/download/en/details.aspx?id=20914
updated: changed the link to the patched version I had made during the extended submit period, also explains a bit more how to play
Sadly there is no music however, I simply did not have the time to do it.
In any case, this game here is sort of a reverse god game, where your people want to please your god as much as possible. Everything you do is perceived differently by your god and it is up to you to learn what it likes and what it dislikes. Also, annoy your good too much and your people will die.
The game is text-based, and the way you learn what you can do is through the help command, and if you want to learn what you can do for a specific action, you use the "action" help command (so for instance, train help will tell you what you can train)
This is done in XNA and thus it only works on windows (sorry for all the other OS users, I simply do not know any other language than C#)
This requires both the .net framework 4.0, found here:
http://www.microsoft.com/download/en/details.aspx?id=17851
and the XNA redistribuable, found here:
http://www.microsoft.com/download/en/details.aspx?id=20914
updated: changed the link to the patched version I had made during the extended submit period, also explains a bit more how to play
| Windows | http://www.mediafire.com/?pnzg1ysrqmcwdnc |
| Source | http://www.mediafire.com/?3qrih3waig59qs5 |
| Non-compo version WITHOUT installer | http://www.mediafire.com/?kdd4l6lm2mkt0j1 |
| Non-compo version, WITH installer | http://www.mediafire.com/?m08d0brtj04urti |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=11227 |
Ratings
| Coolness | 69% | 3 |
| Overall | 3.03 | 401 |
| Audio | 2.26 | 519 |
| Fun | 2.69 | 494 |
| Graphics | 3.34 | 233 |
| Humor | 2.72 | 216 |
| Innovation | 3.54 | 148 |
| Mood | 2.56 | 518 |
| Theme | 3.03 | 436 |
http://www.mediafire.com/?bkdfeeh7ccqudb3
The good:
- I like the idea of text commands
- I loved the graphics
- the game itself is quite innovative.
The bad:
- There is very little feedback. For instance, once the god I had seemed to like houses (he smiled every time I built one), but then he started to kill a lot of people at once, while looking all blue and innocent. I don't know how far I am before the god starts killing people.
- It is really hard to play a text based game without knowing the dictionary. I saw on your screenshots that you could plant trees, but I found no word combination to do that (just an example)
- the game lags a bit when playing sound.
as for how to know how to do stuff, the way I made the game was that if you would write help, the game would return what you could do (so if I write help, then it would tell me "do", "train" "build") and then if you used an action plus help, then it would give you the actual choices (let's say you do "build help" then the game would tell you "house", "workshop", etc) In hindsight, I now realise this is a terribly flawed system xP
thanks for the feedback!
I like the idea! Innovative! But I never saw the god being angry or happy, and poof, game over. Overall nice game.
It's not XNA, but there may be other cross-platform .net game frameworks.
Sorry :(
+ sounds are funny
- I had no idea what I can build/train without looking in the graphics folder
- is text input really necessary?
Lower screenshots look really great