Equanimity by HD408
Equanimity
by HD408
for LD48#23
in 2012
Release info:
Made in 40 hours approx. (with 8-10hr sleep)
Engine: Game Maker 8.0 Lite
Graphics: Paint.NET
Music: ModPlugTracker
Sound: SFXR
Controls:
Arrow Keys and WASD - Movement
Left Mouse Button - Shooting (consumes energy) and system expansion (see HOW TO in the game)
Right Mouse Button - Teleport to the cursor (needs full energy)
Story:
You are a hyperstellar being in control of some 10^9000 WTFmeters of matter, energy and whatever else, encapsulated in a spherical unit, floating in the middle of unknown aka the real world. Your "tiny" world is populated with a huge diversity of intelligent races (none of which are even important on this scale), who restore its power and integrity, as enigmatic alien structures of even greater sizes roam around and perpetually attack. Unit integrity and energy depend on the inner systems that collapse over time, weakening the inhabitants, and the whole defensive logic. Only you can expand the systems to fix this, but your fight with the universal enthropy will never end.
Your goal is to protect the unit for as long as possible, making your way through humanly unimaginable times and spaces. Your single step is thousands of years.
Equanimity.
P. S. Well, this game actually looks so much more like micro-world than macro-world. But wait, how can you tell?!
by HD408
for LD48#23
in 2012
Release info:
Made in 40 hours approx. (with 8-10hr sleep)
Engine: Game Maker 8.0 Lite
Graphics: Paint.NET
Music: ModPlugTracker
Sound: SFXR
Controls:
Arrow Keys and WASD - Movement
Left Mouse Button - Shooting (consumes energy) and system expansion (see HOW TO in the game)
Right Mouse Button - Teleport to the cursor (needs full energy)
Story:
You are a hyperstellar being in control of some 10^9000 WTFmeters of matter, energy and whatever else, encapsulated in a spherical unit, floating in the middle of unknown aka the real world. Your "tiny" world is populated with a huge diversity of intelligent races (none of which are even important on this scale), who restore its power and integrity, as enigmatic alien structures of even greater sizes roam around and perpetually attack. Unit integrity and energy depend on the inner systems that collapse over time, weakening the inhabitants, and the whole defensive logic. Only you can expand the systems to fix this, but your fight with the universal enthropy will never end.
Your goal is to protect the unit for as long as possible, making your way through humanly unimaginable times and spaces. Your single step is thousands of years.
Equanimity.
P. S. Well, this game actually looks so much more like micro-world than macro-world. But wait, how can you tell?!
Ratings
| Coolness | 48% | 651 |
| Overall | 2.92 | 452 |
| Audio | 3.17 | 157 |
| Fun | 2.88 | 398 |
| Graphics | 2.64 | 563 |
| Humor | 1.45 | 772 |
| Innovation | 2.84 | 472 |
| Mood | 2.46 | 577 |
| Theme | 2.44 | 715 |
Очень весело играть, враги практически не убивают персонажа.
Но сам персонаж очень легко теряется в суматохе - как вариант, хочется предложить создание специального маячка, который бы привлекал внимание игрока. Можно даже делать этот маячок за энергию, для пущей глубины геймплея.
Not intended for either of those. Sorry, only Windows. Probably works in Wine, but no proofs.
Andrew,
Just at the start of the game? Probably it's a compatibility problem, like your Windows being 64-bit or such. Couldn't help it, the only confirmed OS for this game is WinXP and the problem seems to be at the Game Maker engine side.
Or maybe not. Maybe that's what was supposed to be.
Intense, for sure!
Everyone else, thanks for the comments. I'm going to make a sequel of Equanimity in this year. However, I'd rather call it just a finished game instead of a sequel.
Maybe you should ramp up the difficulty a bit over time, but also at the same time increase the responsiveness of the player, by reducing the inertia?
Cool looking game, anyway.
caranha, thanks for your comment and suggestions, I'll think about that.