Estrape by sharbelfs

[raw]
made by sharbelfs for LD23 (COMPO)
Shoot the arrows from the side of the ship into the planets to rescue the aliens.

Use the Arrows to move.
Down: Stop the ship.
Z: shoot the rope to the left
X: shoot the rope to the right

-If you run out of rope, or lost the lives you lose.
-the rope have a max distance, you have to stay close to the planets, otherwise the rope can break.
-If the planet get red, iy will explode.
-Every shoot 'cost' 10 ropes
-You get more ropes by saving the aliens

*all source code and art included

Ratings

Coolness 44% 723
Overall 2.28 811
Fun 2.13 763
Graphics 2.50 625
Humor 1.65 706
Innovation 3.17 328
Mood 2.05 778
Theme 3.29 294

Feedback

Budda
24. Apr 2012 · 02:24 UTC
Interesting game, controls are a bit difficult to get the hang of at the start, and I found the game ended fairly randomly for me.
eburn184
24. Apr 2012 · 02:26 UTC
Nice work! The controls were a bit difficult to grasp, and seemed a bit clunky at first, but afterwards it was fun.
FireSlash
24. Apr 2012 · 02:38 UTC
The controls are a bit frustrating. I'm also not sure what I'm supposed to do to get people from the planets to my ship. the ropes seem to get some at random. It might be helpful if you explain the mechanics a bit better.
rvmook
24. Apr 2012 · 10:51 UTC
Took me a little while to get the hang of the controls but after that it was quite fun. I also found it ended somewhat randomly.
Hume
25. Apr 2012 · 23:07 UTC
Really cool idea. I didn't have enough time to enjoy this because the level ended.

I think this is one of those entries that is worth working on after the competition is over -- you have the start of a great game here; just keep going.
madbranch
26. Apr 2012 · 02:33 UTC
The idea is really nice, but it could use something to make the controls more enjoyable.
leafo
26. Apr 2012 · 05:04 UTC
Controls are kinda difficult. Also had some strange glitch with my ship colliding with a planet. Interesting idea though.
stigmawall
26. Apr 2012 · 05:04 UTC
Could you sign as Vorpal, non??
Zillix
27. Apr 2012 · 01:21 UTC
Neat rope effects and cool concept! Super short though
Kassoon
27. Apr 2012 · 01:41 UTC
I liked that you had to sort of follow the rope around the planet's rotation. Controls kind of threw me for a loop, but I got the hang of it.
Make A Game
04. May 2012 · 17:08 UTC
The idea is worthwhile. I think that in order to make this game a real standout, you should scale up the planets and make adjustments to the ropes mechanics (they do seem a bit random). Keep improving it and I will revisit it!
s0ulcrusher
04. May 2012 · 17:10 UTC
For some reason my rope count dropped really fast without using them, that happened in 2 different play sessions which made it hard to get more than 10 aliens. Still, cool idea!
Valeour
12. May 2012 · 14:39 UTC
After I game overed the first time, the controls seemed to be off center, I was boosting sideways, and the beams weren't shooting correctly, other than that, was interesting.