The Two of Us by scoopsy

[raw]
made by scoopsy for LD23 (COMPO)
WARNING: This is rather unfinished.

HOW TO PLAY: Arrows control movement, spacebar shoots. The game will immediately exit if you get shot, touch a live enemy, or reach the goal. That's incredibly user-unfriendly, but like I said, this is pretty rough around the edges.

I'm submitting it only because BY GOD I AM PROUD OF THIS HEAP.

Ratings

Coolness 57% 3
Overall 1.68 894
Audio 1.20 755
Fun 1.84 838
Graphics 2.15 779
Humor 1.73 678
Innovation 1.84 865
Mood 1.93 811
Theme 1.63 884

Feedback

SidetrackGames
23. Apr 2012 · 05:10 UTC
Not able to run it :(
orgarus
24. Apr 2012 · 18:11 UTC
Hi scoopsy, I can't test it properly in a few seconds it closes it self.
I'm sorry :(
jrasmussen24
26. Apr 2012 · 07:33 UTC
I think the game closes every time the character gets hit by a bullet. DESPITE THIS, I still found it quite hilarious (and both the jump physics and death animation were great). I quit shortly after getting past the first jump and realized that was probably the best I was going to do... it took quite a few attempts.
Mårten Jonsson
28. Apr 2012 · 11:47 UTC
Can't play it, don't have a mac. Having a mac-only game probably limits people being able to play it quite severely.
Jim Haslett
28. Apr 2012 · 19:30 UTC
Sorry, don't have a mac handy, so I can't play.
Jeremias
28. Apr 2012 · 19:40 UTC
Visuals look interesting. Sadly, I have no mac :(
someone
28. Apr 2012 · 19:43 UTC
Can't run this. No mac.
JonathanG
28. Apr 2012 · 20:16 UTC
I can't run this, I don't have a Mac
angrygeometry
28. Apr 2012 · 20:20 UTC
i'm afraid i can't play, sorry :(
SpaceToaster
28. Apr 2012 · 20:24 UTC
I wish wish wish you had a window$ version :(
Attrition
28. Apr 2012 · 20:31 UTC
Sorry, can't play - on Windows!
quickfingers
28. Apr 2012 · 20:37 UTC
its a shame you couldn't of spent a bit more time doing a proper restart I thought the gameplay might of been great if I could get round the constant restarting the app :)
RHY3756547
28. Apr 2012 · 20:59 UTC
I usually use windows, but I'll probably try when I switch to OSX at one point. Looks nice.
Cake&Code
28. Apr 2012 · 21:40 UTC
Can't play it either. If it were Linux, Windows, or even Mobile I'd give it a shot.
ekunkeo
28. Apr 2012 · 21:46 UTC
I wanted to try out the game that coincidentally had the same name as ours, but unfortunately I don't have a Mac.

-ekun
PsySal
28. Apr 2012 · 21:58 UTC
Looks cool, unfortunately I don't have a mac that will play this. So I won't rate it.
jwolf
28. Apr 2012 · 22:21 UTC
Actually, scoopsy, there is a chance that you can play my entry since I made an executable jar. I haven't tested it on a Mac though, so it might not actually run. Just letting you know, in case you're willing to risk it.

I definitely can't play your entry though, since I don't have a Mac.
smvilar
28. Apr 2012 · 22:40 UTC
Like you say, it's terribly unfinished. :(
Kvisle
28. Apr 2012 · 22:47 UTC
Made an attempt to run this in Linux, to no avail;


tv@apu:~/ld48/the-two-of-us$ ruby bin/main.rb
bin/main.rb:1:in `require': no such file to load -- gosu (LoadError)
from bin/main.rb:1
tv@apu:~/ld48/the-two-of-us$ sudo bundle install
Using rake (0.9.2.2)
Using chipmunk (5.3.4.5)
Using cri (2.1.0)
Using libxml-ruby (2.3.2)
Using faster_xml_simple (0.5.0)
Using gosu (0.7.41)
Using httpclient (2.2.4)
Using json (1.6.6)
Using nokogiri (1.5.2)
Using net-github-upload (0.0.8)
Using ocra (1.3.0)
Using thor (0.14.6)
Using releasy (0.2.2)
Using bundler (1.1.3)
Your bundle is complete! Use `bundle show [gemname]` to see where a bundled gem is installed.
Jhelle
29. Apr 2012 · 00:01 UTC
Screenshot looks fun. Sadly I can't play it cause I don't have a mac :(
Zaxuhe
29. Apr 2012 · 00:13 UTC
Can't play because no mac
Kinokochan
29. Apr 2012 · 00:47 UTC
Hey guys, if you don't have a mac, why comment?

I think this is a good start to a game, but doesn't feel complete. I'm rating it as if it were, but keep at it. My main issue is the sort of randomness of whether I'm going to survive another second or two.

I feel the game could benefit a lot just by slowing the gameplay down a little.
Jezzamon
29. Apr 2012 · 01:08 UTC
Woot I have a mac!

wow I rarely get mac-only games. Still, work on getting a windows version. You're allowed to after the 48 hour period


The game was ok, but it was pretty obvious it wasn't finished.
Having the game close whenever you die is a little annoying... If don't want to spend much time on a losing condition, at least have the game reset, rather than close again. (Still, it didn't bother me too much).

It's a shame this game is so short! I would've like to play it more.
naufr4g0
29. Apr 2012 · 01:54 UTC
Too bad I can't try your mac-only game... :( Good news is that you can try mine instead, 'cause I've released a more compatible version on my page (it was compiled for me by a friend :))
R3ason
29. Apr 2012 · 04:25 UTC
Deploying MBP in 3..2..1..Play commences NOW. Heh. Well, it's definitely unpolished (and very cruel in terms of exiting when getting hit). That said, it was pretty entertaining, especially knocking over the enemies. Color scheme is great. Thanks!
davidpeter
29. Apr 2012 · 05:38 UTC
Great colors. Unfortunately, pretty unforgiving :-/
Waynetron
29. Apr 2012 · 07:16 UTC
Took me about 5 tries to not die in the first second... :( Not a very fun game. The scrolling makes it tough because you can't wait until the bad guys kill each other.
DDRKirby(ISQ)
29. Apr 2012 · 07:20 UTC
Weird movement issues, but surprisingly fun for how rough it is. The persistent bullets/knives/dart things were a nice touch.
Kendja
29. Apr 2012 · 08:21 UTC
Screens looks interesting. Please, make a video for those who don't have mac.
Vilborg
29. Apr 2012 · 22:27 UTC
Interesting, but really, really unfinished.

I'm giving you 5 stars for humor because in retrospect, the game closing on me every time I died was pretty hilarious.
Shigor
05. May 2012 · 20:00 UTC
user unfriendly? more like ragequitter unfriendly except it quits before you can start raging. Gave it few tries, gave it up
volando
07. May 2012 · 07:08 UTC
It is so cool you have to start the app again. An extra goal!!
Gunmonkey
11. May 2012 · 00:33 UTC
Wish you finished it!
Toast
13. May 2012 · 15:16 UTC
This is extremely rough man... surely it wouldn't have taken more than five minutes to make some sort of retry? Interesting physics, good start, but I was hoping for a bit more.