Tiny Defense by haslettj
It's rough, but functional. I didn't have time this weekend to do much polishing. I would have liked a few additional sprites, but that wasn't in the cards either.
The difficulty could use some tuning as well.
I learned a TON making this game. I'd done some of the mini dares and the warm up, but I didn't submit anything. I'd been challenged with some some graphics issues that I worked on on this game.
The "web" version seems jerky when spawning new enemies. I don't experience that with the executable jar. Feel free to try either.
Instructions:
DEFEND YOUR TINY WORLD AT ALL COSTS
Click on the screen to ensure it has the focus.
Hit the space bar to begin.
use the right and left arrow keys to "move".
use the space bar to fire.
I had a blast in this event, I will definitely be back for another dare!
The difficulty could use some tuning as well.
I learned a TON making this game. I'd done some of the mini dares and the warm up, but I didn't submit anything. I'd been challenged with some some graphics issues that I worked on on this game.
The "web" version seems jerky when spawning new enemies. I don't experience that with the executable jar. Feel free to try either.
Instructions:
DEFEND YOUR TINY WORLD AT ALL COSTS
Click on the screen to ensure it has the focus.
Hit the space bar to begin.
use the right and left arrow keys to "move".
use the space bar to fire.
I had a blast in this event, I will definitely be back for another dare!
| Java (Web) | http://dl.dropbox.com/u/71078665/ld23.html |
| Java (Executable Jar) | http://dl.dropbox.com/u/71078665/ld23-executable.jar |
| Source | http://dl.dropbox.com/u/71078665/me.haslett.ld23.soruce.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=11411 |
Ratings
| Coolness | 59% | 3 |
| Overall | 2.62 | 663 |
| Audio | 1.00 | 794 |
| Fun | 2.62 | 545 |
| Graphics | 2.50 | 625 |
| Humor | 1.78 | 658 |
| Innovation | 2.12 | 776 |
| Mood | 2.38 | 618 |
| Theme | 3.15 | 373 |
I played the web version and there was no jerkiness. Smooth like buttered silk :)
I hate simultaneous-shot limits in shooter games, though. Just give me a firing delay, dangit!
When simple mechanics make for intense gameplay, you can't really go wrong. Add some more interesting enemy types, sound/music, and a layer of polish and I could see a game like this getting 100s of plays a day on the right browser-game site.
Other than that, nice and simple gameplay, though I wish the enemies had a better AI than "randomly float across the screen"
Yes, add some audio next time--it's a piece of cake nowadays with tools like sfxr/bfxr/labchirp, so you don't have that much of an excuse :)