Tiny Defense by haslettj

[raw]
made by haslettj for LD23 (COMPO)
It's rough, but functional. I didn't have time this weekend to do much polishing. I would have liked a few additional sprites, but that wasn't in the cards either.

The difficulty could use some tuning as well.

I learned a TON making this game. I'd done some of the mini dares and the warm up, but I didn't submit anything. I'd been challenged with some some graphics issues that I worked on on this game.

The "web" version seems jerky when spawning new enemies. I don't experience that with the executable jar. Feel free to try either.

Instructions:

DEFEND YOUR TINY WORLD AT ALL COSTS

Click on the screen to ensure it has the focus.
Hit the space bar to begin.
use the right and left arrow keys to "move".
use the space bar to fire.



I had a blast in this event, I will definitely be back for another dare!

Ratings

Coolness 59% 3
Overall 2.62 663
Audio 1.00 794
Fun 2.62 545
Graphics 2.50 625
Humor 1.78 658
Innovation 2.12 776
Mood 2.38 618
Theme 3.15 373

Feedback

ilo
23. Apr 2012 · 14:11 UTC
Very tense when lots of enemies are on screen. Good job!
Hume
24. Apr 2012 · 00:20 UTC
Too...many...aliens...d'aww!

I played the web version and there was no jerkiness. Smooth like buttered silk :)
oldtopman
24. Apr 2012 · 00:22 UTC
Finally, a space invaders overhaul! I would never have thought to do something like this on a sphere.
RiamuDiMentis
24. Apr 2012 · 00:26 UTC
Very cool, I think I'd rather up/down arrows vs left/right... Maybe add both?
Andrew
24. Apr 2012 · 19:39 UTC
I've seen similar games pop up in past compos. But this one has the advantage of having a lil guy going round and round rather than a turret spinning or something.
YSelf Tool
24. Apr 2012 · 21:12 UTC
Good job, but lacking sound/music.
KevinWorkman
25. Apr 2012 · 01:28 UTC
Nice little game, fit the theme nicely. You might consider using the free Java hosting at http://StaticVoidGames.com. I'm the creator of the site, but I think it beats dropbox. Either way, good work.
🎤 haslettj
25. Apr 2012 · 01:50 UTC
I'm actually surprised I got this much done over the weekend. I wish I had time to add sounds, and some death animations. I was able to resolve the delays by changing the HTML to cache the .jar file.
FaBrito
27. Apr 2012 · 00:17 UTC
The balance of this is very good! Congratulations on the well executed idea!
Kassoon
27. Apr 2012 · 00:49 UTC
Pretty neat! It's tricky to line up shots with the keyboard, I think I would've preferred it if he followed the mouse cursor.
LukeRissacher
27. Apr 2012 · 00:52 UTC
Congrats on finishing - fun for a simple game. Controls felt good. Sound effects would have been nice.
PabloAM
28. Apr 2012 · 16:42 UTC
Not bad, but the mechanics has been used in lots of games. Maybe a bit more innovation raise up the game :)
Rectifier
28. Apr 2012 · 20:43 UTC
It's certainly functional. I enjoyed it for a few minutes.

I hate simultaneous-shot limits in shooter games, though. Just give me a firing delay, dangit!
netguy204
29. Apr 2012 · 15:18 UTC
Got the alien beat down. Challenging game.
namuol
30. Apr 2012 · 01:14 UTC
It's like a radial version of Astrosmash! Although most people will probably compare it to Space Invaders.

When simple mechanics make for intense gameplay, you can't really go wrong. Add some more interesting enemy types, sound/music, and a layer of polish and I could see a game like this getting 100s of plays a day on the right browser-game site.
ratboy2713
02. May 2012 · 17:16 UTC
Why is the screen soo big? What sort of dimensions are you expecting this to be played at?

Other than that, nice and simple gameplay, though I wish the enemies had a better AI than "randomly float across the screen"
DDRKirby(ISQ)
11. May 2012 · 12:05 UTC
Haha I find it funny how many of these "one guy defending a circular planet" games we've seen this LD ;P

Yes, add some audio next time--it's a piece of cake nowadays with tools like sfxr/bfxr/labchirp, so you don't have that much of an excuse :)