Apocalypse Inc. by mooosh
a small planet is being menaced by alien pirates, and only Apocalypse Inc. has the tools/style to help.
WASD - move
left mouse - shoot
scroll wheel - change weapon
right mouse - open build menu
fight the aliens, build/protect your base, and rescue the natives.
ran into some problems early on with this one, so there are a lot of features that are blatantly missing here. the most major feature left out is a display for how much each building costs
health mill :: 5,000
money dispenser :: 10,000
turret :: 2,500
little person factory :: 10,000
escape rocket :: 7,500
follow me on twitter or keep an eye on my website if you'd like to know when the finished version of this will be released.
https://twitter.com/#!/zak_ayles
http://helvetica-standard.blogspot.com/
WASD - move
left mouse - shoot
scroll wheel - change weapon
right mouse - open build menu
fight the aliens, build/protect your base, and rescue the natives.
ran into some problems early on with this one, so there are a lot of features that are blatantly missing here. the most major feature left out is a display for how much each building costs
health mill :: 5,000
money dispenser :: 10,000
turret :: 2,500
little person factory :: 10,000
escape rocket :: 7,500
follow me on twitter or keep an eye on my website if you'd like to know when the finished version of this will be released.
https://twitter.com/#!/zak_ayles
http://helvetica-standard.blogspot.com/
| Windows | http://mooosh.decidel.net/ludum/ld23.exe |
| Updated Version | http://mooosh.decidel.net/apocalypse/apocalypse.exe |
| DevLog | http://forums.tigsource.com/index.php?topic=25753.0 |
| Please read the description before playing!! | http://please.com/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=6474 |
Ratings
| Coolness | 61% | 3 |
| Overall | 3.54 | 128 |
| Audio | 2.47 | 433 |
| Fun | 3.43 | 119 |
| Graphics | 4.39 | 12 |
| Humor | 2.39 | 346 |
| Innovation | 3.05 | 379 |
| Mood | 3.23 | 149 |
| Theme | 3.50 | 184 |
- I don't know what are some buildings for, but I liked the building feature.
Fun game, the curved nature of the tiny world actually works against you by blocking your bullets! Nice touch =D
This game is quite difficult to play with a trackpad and usually I stood there waiting for the pirates to come to me :-D
Gameplay was quite fun but I'd have liked to be able to jump the aliens in addition to shooting, for when being swarmed from both sides.
What bothers me most is that monsters can spawn right next to you, I think they should only spawn off-screen so you'd have some time to react.
The gunshot noise got annoying after a while.
Congrats! :)
Played both versions of it, the game is amazing, yet very difficult. It really inspires me to do something more original with the art style next time. I found the mechanics good and loved building stuff, but I didn't realize there was a score in the first playthroughs, so I wasn't much sure of what the goal of the game was. Then I realized it was infinite play (right?)
Sending townspeople into the rocket was very satisfying! Especially when I could fill the 20-person limit =)
Congrats!
first of all: thanks everyone! for playing the game and liking it and stuff. I was surprised that the graphics were so well received (#12!)
@SonnyBone
that's really weird. it could be because of the blood effect, which was really sloppily made. I'll probably add an option to turn that off in the future, if you'd be willing to keep an eye on the devlog: http://forums.tigsource.com/index.php?topic=25753.0
@marudziik
I didn't see that source code was required this time around. unfortunately, the original gmk has been saved over with the edits that I made afterward, but feel free to decompile it or whatever. I have nothing to hide.
@chambers & @Maple
I seem to have a problem leaving the score off the screen when I make score-based games o:
I'll definitely add that, though I'm not sure if this will stay score-based in the future.
glad to hear that the rocket ship stuff was satisfying -- I was hoping it would be.
@cltatman
the difficulty curve is pretty fucked at the moment. I'm currently working on adding music and variation in the newer versions of the game.
@R3ason
there actually is a health bar :0
they're on the lower halves of each building. maybe I should make them stick out more.
@Jiggawatt
yeah, making the enemies not just spawn randomly was something that I ran out of time for. in the current version they fall in from the top of the screen.
I'll definitely be taking into account everyone's feedback for later versions of the game, so thanks for trying it.