Transmuto by J08nY

[raw]
made by J08nY for LD35 (COMPO)
#Transmuto


WASD to move, mouse to look/aim, mouse left to shoot your shape.
Collect polygons dropped, use them to shift_shapes™ (Q/E).
Your enemies are deadly, shoot them, they are only vulnerable to their own shape.

Ratings

Coolness 65% 3
Overall 2.92 704
Audio 2.76 438
Fun 2.83 669
Graphics 2.71 627
Innovation 2.89 603
Theme 3.24 550

Feedback

Dasginger
18. Apr 2016 · 02:28 UTC
Nice idea! Controls and the camera take a little bit of getting used to, but it's pretty fun when you do. I wish it was a bit longer with some variation between rounds, because the concept works really well.
🎤 J08nY
18. Apr 2016 · 07:04 UTC
Thank you. I unfortunately didn't have time to balance the camera/physics and add variation to levels. It was on my plan however I spent like 5+ hours debugging a simple mistake on the first day.

However the game ending after 2 levels was a bug, so I fixed it now, it was supposed to have 4, with the last one being infinitely long and getting harder every second.
mountainstorm
18. Apr 2016 · 07:38 UTC
Nice clean graphics and relaxing music ... can't get on with the controls and basically just died overtime before i could figure out what was going on
simon
18. Apr 2016 · 07:49 UTC
nice idea, i like "the vulnerable to own shape only" restriction...
orientation is a problem as there is nothing static to refer to, enemies are too quick and numerous - maybe start with just one to get into it...
good base for a good game! 3/5
bobismijnnaam
18. Apr 2016 · 08:05 UTC
Game is fun, but I have no idea how the interaction between shooting at the red things and them dying works. Movement was pretty nice once I figured it out, the graphics look nice and coherent. Sound is nice but gets kind of irritating after a while.
Tater_hater
18. Apr 2016 · 08:11 UTC
Very fun and challenging, and i liked the 2D/3D mash
Geckoo1337
18. Apr 2016 · 21:35 UTC
Perpective and aesthetic are really interesting. Good concept which could be more pleasant with more features. Relaxing. Well done ++
tmpxyz
18. Apr 2016 · 21:49 UTC
kinda hard to see backside, and non-lit shading make it hard to judge distance.
BarkingCat
19. Apr 2016 · 00:09 UTC
I agree with Dasginger: the camera is tricky at first, I thought it was a topdown shooter sorta thing. Other than that, the game is almost Zen, very fun to play
Jupiter_Hadley
19. Apr 2016 · 22:12 UTC
It wont let me connect to your webpage?
🎤 J08nY
20. Apr 2016 · 02:10 UTC
@Jupiter_Hadley sorry about that, I was messing with the server today, setting up the domain/ssl certs. Should be okay now?
vethan
20. Apr 2016 · 10:05 UTC
Nice game! My only issue is that the lack of shading/reference points on the floor makes it hard to tell where you are/where you're going but cool overal.
Jupiter_Hadley
20. Apr 2016 · 13:15 UTC
Really neat concept! I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :) https://youtu.be/V5g1IHvqQQk
fin_nolimit
21. Apr 2016 · 05:18 UTC
Cool concept!! I think this game would rock as a phone app!
MintArcade
23. Apr 2016 · 09:42 UTC
Nice visuals and music brings good vibes. Interesting idea.
QuestionableQuality
24. Apr 2016 · 06:37 UTC
I tried to play this game, however couldn't get past the title screen. I might have been a bit of an idiot with it, but no matter what I tried there was nothing.
🎤 J08nY
24. Apr 2016 · 22:46 UTC
@QuestionableQuality hmm, thats strange. I tested it with a few browsers on win/linux and it worked everywhere. Maybe your browser doesn't support pointerlock? You have to allow it to grab your pointer.