Very impressive, I had fun. Art and music are also quite impressive, especially given the timeframe. Reminds me of Contra. If I can give any criticisms, it's that the weapons weren't different enough to be meaningful, so when you shift it doesn't feel like much has changed. Anyways, I couldn't have done better myself.
This is insane. You must have a lot of experience with the genre in order to pull if off that well in such a short amount of time. The graphics are oustanding. The music takes me back to my old Amiga days. Pacing is very good and you even threw in a satisfying boss fight. I'm impressed. Five stars.
Great work with all the things! You really put together a compelling and coherent game in the time limit - the aesthetics all work together really well (and the head crab is terrifying). It occasionally tripped me up when it said reload and I would instinctively shift, and the chicken and funny voice kind of stuck out in an otherwise moody aesthetic. I'd say next steps could be playing with push-back on the guns (which could help differentiate different guns), get a lil action goin on ;) Super great work!
pretty fun, but I'm running into a bug where anything facing left is invisible. I have Window 8 64 bit laptop.
I liked how the weapons were basically random though with different properties with range, waviness, power?, bounce, or shooting through walls so sometimes you could get a cool combinations. Could be cool to see more exploration of that.
Wow, lots of level design here. Such a big environment. That's NOT common for LD :)
Most of it works pretty well, although it's not super-unique of course. I was surprised to see the relatively complex hovering enemies, they feel almost like minibosses and are entertaining to fight.
Final boss was a good challenge, took me 3-4 attempts to win.
I liked the constant weapon-changing. Certainly appreciate the need to re-evaluate your situation.
The screen shifting was erratic and weird. It didn't help that it made for a few leap-of-faiths, which I'm not a fan of. I think the ducking is somewhat poorly integrated, as it makes your character over-powered in the grand majority of the game. The most dangerous enemies often can't shoot you while you're ducking. Would have also liked some more feedback on whether an enemy was shot or not.
No window appears and I get no error message, it just insta-quits. The process only runs for half a second or so.
Windows 10 64bit, nvidia 840m.
I liked how the weapons were basically random though with different properties with range, waviness, power?, bounce, or shooting through walls so sometimes you could get a cool combinations. Could be cool to see more exploration of that.
Most of it works pretty well, although it's not super-unique of course. I was surprised to see the relatively complex hovering enemies, they feel almost like minibosses and are entertaining to fight.
Final boss was a good challenge, took me 3-4 attempts to win.
The screen shifting was erratic and weird. It didn't help that it made for a few leap-of-faiths, which I'm not a fan of. I think the ducking is somewhat poorly integrated, as it makes your character over-powered in the grand majority of the game. The most dangerous enemies often can't shoot you while you're ducking. Would have also liked some more feedback on whether an enemy was shot or not.