Epic Scale Warfare by devwil
In Epic Scale Warfare, you will be commanding armies of immense size on a scale never before attempted in a computer game. Prepare to be disoriented by the sheer magnitude of the conflict!
(Source is included in the playable link, as it's all HTML and Javascript that is available in the web page itself)
This was my first time making a game with the canvas element, so most of my development time was learning some of the essentials of that process and fixing newbie mistakes.
**Note: I've been commenting on non-browser games to encourage folks to make browser games next time around. Hundreds of games are a lot to download to my hard drive, and I typically run OS X, so I'll probably never play Windows-only entries. These comments are being saved as ratings (though I'm not assigning any star ratings to games I'm not playing). I'm not doing this to game the system and I didn't realize it was increasing my "coolness" until after I'd done it a few times already.
Make browser games, folks. It's a good idea!
**Note 2: I've also been playing and rating a heck of a lot of games. My "coolness" isn't just from posting the browser game PSA.
**Note 3: Apparently the game doesn't work correctly in FireFox, which is surprising. It should work fine in Chrome and Safari though.
**Note 4: I've already announced this (partly) in my blog, but I'm not posting my 'PSA' any more. Too many people are getting too upset and/or completely misconstruing my message.
Keep being angry and attacking me over it if you want, but know that I wasn't angrily attacking the folks whose work I posted the message on. I was humbly requesting they consider a different platform *next time*.
(Source is included in the playable link, as it's all HTML and Javascript that is available in the web page itself)
This was my first time making a game with the canvas element, so most of my development time was learning some of the essentials of that process and fixing newbie mistakes.
**Note: I've been commenting on non-browser games to encourage folks to make browser games next time around. Hundreds of games are a lot to download to my hard drive, and I typically run OS X, so I'll probably never play Windows-only entries. These comments are being saved as ratings (though I'm not assigning any star ratings to games I'm not playing). I'm not doing this to game the system and I didn't realize it was increasing my "coolness" until after I'd done it a few times already.
Make browser games, folks. It's a good idea!
**Note 2: I've also been playing and rating a heck of a lot of games. My "coolness" isn't just from posting the browser game PSA.
**Note 3: Apparently the game doesn't work correctly in FireFox, which is surprising. It should work fine in Chrome and Safari though.
**Note 4: I've already announced this (partly) in my blog, but I'm not posting my 'PSA' any more. Too many people are getting too upset and/or completely misconstruing my message.
Keep being angry and attacking me over it if you want, but know that I wasn't angrily attacking the folks whose work I posted the message on. I was humbly requesting they consider a different platform *next time*.
| Web (HTML5, Chrome/Safari) | http://www.devinwilson.net/EpicScaleWarfare/EpicScaleWarfare.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=7526 |
Ratings
| Coolness | 100% | 1 |
| Overall | 1.71 | 891 |
| Audio | 1.61 | 692 |
| Fun | 1.24 | 901 |
| Graphics | 2.13 | 785 |
| Humor | 1.74 | 674 |
| Innovation | 2.19 | 749 |
| Mood | 1.98 | 798 |
| Theme | 1.94 | 854 |
some instruction would really help.
i'll just say that i completely understand if it seems a little incoherent. i was trying to do a couple of different things with this game and perhaps they didn't converge as well as i may have liked. i appreciate the feedback!
refreshcreations: thanks!
"Some of us don't make browser games." how is this meaningful at all? there are so few games submitted to any given ludum dare event that couldn't have been done in a browser. and my message is an encouragement and a request, not a command:
"***I'm posting this on all non-browser games I bring up in an attempt to encourage folks to make browser games next time around. Do not take it personally.***
When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient.
Please consider making a browser game next time."
it's a harmless PSA. the ludum dare rules themselves STRONGLY encourage browser games.
however, since you said something, i won't post it on your game. i also won't play it, because-- unless something gets a ton of buzz-- i'm not downloading any games.
If you want to punish people that didn't learn a web framework in time for the comptetition, and whose windows games don't support the 5% of people on Macs, then just don't rate their games. More ratings for the browser people.
In Firefox, most of the graphics don't show up.
Running Mac OS X Lion.
regardless... as i said: my PSA is a gentle request about the FUTURE. it's not an admonishment about the past.
julian: i don't know why it wouldn't be working in firefox, but i'll see what i can do.
When hundreds of people make browser games, that means that, I need to have flash and or a specific browser, but I can't, I really love IE 6, so I really sorry I can't play your game...
I'm a classic and I like to play in my computer everywhere, even if I don't have Internet connection. I don't want to pay a 3G or DSL connection to play your game.
Flash games download files in my computer and I have to wait te game loads if I have a slow connection. Web games uses too much memory and cpu resources because they are not optimized, disipating more heat and CO2 to the atmosphere.
No marks for fun, but full marks for making your point, in categories where that is a factor.
1) I wanted to train myself on Java
2) Java is very portable
3) It was one of the only languages I know
So, what should I do?
1) Spend all my 48H learning Flash / HMTL5 / javascript?
2) Give up / don't participate?
3) Make my game in Java?
Now you know.
uprightpath: i won't pretend there's more to the game than there actually is, but you're underestimating the mechanics at play.
"If you don't want to play our 'non-browser' games, then ignore them. Fixed issue."
I got through the tutorial, and then the house started to get destroyed. Did I shoot the planet when I clicked on it? :'(
Anyway, nothing more happened.
Because of you, I think I'll do my next LD entry in Python.
I like the amiga-like graphics, tho.
In chrome, I got to the planets, but saw nothing except zooming in/out and then died.
Apparently it doesn't work in IE6 either :(
Maybe it only works in safari?
PLEASE explain which browsers this WILL work in...
I certainly hope this isn't a poorly-veiled attempt to boost your Coolness rating. ::ahem:: 129 at the time of this writing... By the way, this is not a rating comment. I won't be playing your game and I won't be getting credit for it either.
A game usually needs a few things: interactivity, challenge and an ending. You have one of these. Sort of.
Also, I wanted to let you know that I was planning on learning Haxe so I'll probably have a web version of my entry next LD however that is not the result of you spamming the website but because I'm interested in learning Haxe.
Have a nice day.
I agree that web games are typically easier to download and play. I am perfectly fine with getting fewer votes because I decided to program my game in Python. I'm also perfectly fine with you passing over my game because I made that choice - I understand it's more work. I knew coming in that people would pass over it as soon as I chose Python.
So, in sum: it's fine for you to skip games that aren't web games, but please don't leave messages encouraging everybody to make a web game. The fact is that the decision I make of which language I want to make my game in is a complex one, and doesn't boil down to a simple 'I'll make a web game because it's easier for others to play'. When you make posts like that, it feels like you are encroaching on my freedom as a developer.
I'd also encourage you to stop because your posts seem to be causing dissent and anger. Let's keep Ludum Dare a happy event. :-)
i've certainly been discouraged by people's negative reactions, and i won't be surprised if it negatively skewed my own ratings. i wouldn't put it past certain people to have rated my game on the merits of my opinions rather than the merits of my work.
furthermore, i think the point's been made. i doubt i'll be posting that "PSA" again, but i'm also not sure i'll browse through any more entries. it became a convenient way to sort of "mark as played" entries i wasn't going to play.
boy, folks really enjoy exaggerating.
the funny thing is ... the best solve for this would be coding in something not web limited and providing compiled versions for different os
oh irony
Please stop your nonsensical browser game crusade.
As you may now know, I'm a Linux user, lots of "browser game" in this ludum dare are using Unity, fine, it's not available for my OS (and most likely never will) but I don't bash on any one of them for that fact.
Just consider that for such event people want to stick with language/framework they are proficient with.
Anyway, 1200 games is a lot, you wouldn't have played them all, would you? (if yes, ... you should get a life :) )
But, if you wanna rank an HTML5 game, that's what I wrote too!
P.S. I made a browser game... come check it out.
I did like the graphics and the idea of having a large game space with more human-scale results, but I don't think it quite came together.
Regarding the browser debate, I understand that you don't like the variety of development modes that LD comes to expose us to. I for one really like the ease and power XNA gives me, so I develop mostly in C#/.NET/XNA so I can leave the low-level stuff to someone else. Perhaps I will learn Flash or something else later. But for now, please do not critique my choice of language; I'll make that choice myself.
Came here because of your web game comment; I made a web game, but honestly that kind of comment is unhelpful.
All I have to say is that if you wanted people to make browser games for LD24, you probably should have set a better example.
Personally, I am glad that LD isn't just browser-only games. I'm more interested in source code of games written in C/C++, or what can be achieved by Ren'Py, or something similar. If I cannot play some game because it's e.g. Mac based, or Linux only, I can either try to work out the source and build my own binary (if I REALLY want to), or just not rate it (just like I'm not gonna rate your game, because I cannot run it). At the same time, there's no point encouraging the creator to make a game for my OS if there's no such possibility (de facto saying that this person should change his/hers language of choice to one I consider better).
People really are aware that web entries get the most rates. But LD isn't about who gets most rates, it's about making something and getting *constructive* feedback (be it in form of rates or a comment) from users using OSs the game's intended to run on. I'd rather wish to create a good Windows-only entry (and there are quite a few of those) than a shitty web based one.
TL;DR - Didn't rate, doesn't run for me. :(