Fracuum by TylerGlaiel
HI GUYS!
Ratings
| Coolness | 47% | 670 |
| Overall | 4.43 | 1 |
| Audio | 3.65 | 46 |
| Fun | 4.15 | 4 |
| Graphics | 3.42 | 203 |
| Humor | 2.66 | 236 |
| Innovation | 4.49 | 5 |
| Mood | 3.54 | 61 |
| Theme | 4.52 | 3 |
| Coolness | 47% | 670 |
| Overall | 4.43 | 1 |
| Audio | 3.65 | 46 |
| Fun | 4.15 | 4 |
| Graphics | 3.42 | 203 |
| Humor | 2.66 | 236 |
| Innovation | 4.49 | 5 |
| Mood | 3.54 | 61 |
| Theme | 4.52 | 3 |
The use of memory and prediction really brought interest to the maze, and I was motivated to search around for all of the coins. Enemies (especially the wide ones with the salvo of death) were fun to battle, and I liked those few times when bullets came out of another layer at a different size!
Great game, steeling myself to take a crack at the hard mode.
Gonna try to end it with all collectibles after rating moar games! \o/
Btw. check out Soul Searchin by MaximSchoemaker if you already havn't. You both use the "same" camera zooming/shrinking, but a bit differently.
Kudos! A strong candidate to become my favorite this LD.
Nice variety of enemy battles, and the zooming thing really makes the game! I love the sense of the world you get playing this, which most games don't have--most games feel like a series of levels or a room. That was what really stood out for me.
I got stuck for the second time tho and got killed wandering around (I'd been on two hits left for like half an hour.) That's one thing: After playing it for an hour, i definitely didn't feel like doing it all again to try & figure out where I had gone wrong on the way to the finish.
Really great job
great game :)
- I really liked the design of this. Trying to identify and remember goals without any assistance from the game (since you can't see the outer shells) was a cool and unique level to gameplay. I liked that this was introduced gradually, and that one of the first goals you see, you think-- oh, I'll just duck down a level or two and come back up, but in fact that first-goal-you-see is one of the last places you visit in the game.
- One of the cooler moments was escaping from a smaller area into a larger one and having the tiny sperm following me out, still small-scale. If you explore this more later that might be a fun thing to do more with.
- It would be interesting to see a speedrun mode for this where you got a time at the end, or a hard mode with limited life. Basically this the game has enough structure it looks like it could work with leaderboards of one type or another.
- This is one of a couple games I've played recently that did interesting things with presenting challenge just by limiting your sight, in that respect it sort of made me think of Where Is My Heart.
- I did like that in the early bits I had incredible amounts of health, toward the end health became incredibly vital. This seems to help with replays because even the early, easy parts become challenging because you have to actually look at things in terms of "I need to preserve a store of life in this part for the endgame".
Anyway this and Super Mario Summary were probably my favorite games of the whole LD, well done :O
The game won because it won. That's how the voting system works. The game has solid audio, an amazing use of theme, it's fun as crap, and the visuals work best for the kind of zooming mechanic that's been implemented.
It's a very very solid game in every category, so it deserves high marks in overall.
Which key is it supposed to be ?