NanoBot Adventures is an old-school style "viewport" adventure game. Players are a "NERD", or NanoBot Emergency Repair Drone, and are tasked with navigating a system looking for a broken CPU Chip. The game randomly generates a system to explore and one of the dark grey "Chips" on your mini-map must be Repaired to restore it to working order. In your way are other NanoBots that have gone rogue due to the defective Chip. You can fight, stun or attempt to flee the squishy MiniBot, the imposing GorillaBot or the all-mighty TankBot. Players can heal their NERD by traveling on the circuit traces in the system. And if I get time, I'm going to add power ups when you visit the capacitors, LEDs and resistor boss fights as well. (We'll see if I can get to them...) The NanoBot sprites were all made using pictures of Lego bots my sons build.
Nice! Cool take on theme, unique gameplay compared to most of the other games! I never would've thought of making an adventure game on THIS premise! :D Cool robots, too!
Fun concept. Didn't know what I was supposed to be looking for, though, but I did randomly stumble upon an area that was "repairable" and I suddenly won. Integrating some sort of beacon on the "map" and having multiple locations that need repairs may help with this. Also, an indication of your HP would be helpful, and along those lines, being able to "upgrade" after "salvaging" parts from defeated enemies (instead of getting exp) would make this much more immersive. Good work!
The text descriptions were a pleasant surprise; reminded me of System's Twilight. How you're handling healing is an interesting touch, too. If you continue development, I'd be interested in seeing how the world evolves.
A curious bug: the tanks I encountered were never visible (luckily, the text clarified why I was unable to move).
Nice take on the graphics :D
A curious bug: the tanks I encountered were never visible (luckily, the text clarified why I was unable to move).