Nanobot Adventures by mattperrin

[raw]
made by mattperrin for LD23 (COMPO)
NanoBot Adventures is an old-school style "viewport" adventure game. Players are a "NERD", or NanoBot Emergency Repair Drone, and are tasked with navigating a system looking for a broken CPU Chip. The game randomly generates a system to explore and one of the dark grey "Chips" on your mini-map must be Repaired to restore it to working order. In your way are other NanoBots that have gone rogue due to the defective Chip. You can fight, stun or attempt to flee the squishy MiniBot, the imposing GorillaBot or the all-mighty TankBot. Players can heal their NERD by traveling on the circuit traces in the system. And if I get time, I'm going to add power ups when you visit the capacitors, LEDs and resistor boss fights as well. (We'll see if I can get to them...) The NanoBot sprites were all made using pictures of Lego bots my sons build.

Ratings

Coolness 24% 955
Overall 2.86 498
Audio 1.10 775
Fun 2.68 503
Graphics 2.91 415
Humor 2.31 381
Innovation 3.32 248
Mood 2.30 664
Theme 3.64 125

Feedback

MadGnomeGamer
23. Apr 2012 · 02:28 UTC
Nice! Cool take on theme, unique gameplay compared to most of the other games! I never would've thought of making an adventure game on THIS premise! :D Cool robots, too!
MadGnomeGamer
23. Apr 2012 · 02:30 UTC
This could be a really cool Roguelike if you developed it.
ahm99
23. Apr 2012 · 03:18 UTC
Interesting...
True Valhalla
23. Apr 2012 · 10:17 UTC
Very odd game! Feels like some extra polish would go a long way. Interesting concept nevertheless.
JesterBLUE
25. Apr 2012 · 02:20 UTC
Bonus Lego Points!
cr0ybot
25. Apr 2012 · 17:28 UTC
Fun concept. Didn't know what I was supposed to be looking for, though, but I did randomly stumble upon an area that was "repairable" and I suddenly won. Integrating some sort of beacon on the "map" and having multiple locations that need repairs may help with this. Also, an indication of your HP would be helpful, and along those lines, being able to "upgrade" after "salvaging" parts from defeated enemies (instead of getting exp) would make this much more immersive. Good work!
csanyk
26. Apr 2012 · 02:57 UTC
Hey, I love the title screen! This feels a lot like a mini Dragon Warrior or Shadowgate.
amodo
02. May 2012 · 05:17 UTC
Aw, for some reason this teleported me back into the 80s/90s shareware era.. bonus points for that warm feeling :) A good start!
Hegemege
03. May 2012 · 16:56 UTC
The game felt nice but requires some polishing :/

Nice take on the graphics :D
Scott Baker
06. May 2012 · 04:43 UTC
Great game! The style took me way back. Fits the theme perfectly. Oh and anybody who uses legos in their game wins in my book.
gregdevice
09. May 2012 · 05:50 UTC
Nice use of legos! This game reminds me of some older games I used to love. Just needs more content and some sound.
Several
12. May 2012 · 21:50 UTC
The text descriptions were a pleasant surprise; reminded me of System's Twilight. How you're handling healing is an interesting touch, too. If you continue development, I'd be interested in seeing how the world evolves.

A curious bug: the tanks I encountered were never visible (luckily, the text clarified why I was unable to move).