AAA Wars by alexlemming

[raw]
made by alexlemming for LD35 (COMPO)
WASD to move, F to get inside device(if it's not controlled by someone else), mouse to shoot and aim
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The story of AAA battery that wants to power up human's favorite gamepad.
Top-down shooter with battery's ability to control powered devices(sorta shape shifting)
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Made using
-Unity 5.4 linux edition
-blender
-gimp

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Update 0:
laggy control fixed(literally a couple of code lines) sorry for that

Ratings

Coolness 48% 1201
Overall 3.09 570
Fun 3.00 537
Graphics 3.42 301
Humor 3.13 144
Innovation 3.07 490
Mood 2.87 513
Theme 2.65 828

Feedback

Brian Mayberry
19. Apr 2016 · 01:39 UTC
Everything about this rules! Pure chaos and an awesome concept, well done!

Score: 115.
The Walking Kiwi
19. Apr 2016 · 02:03 UTC
REALLY CONFUSING. There is a delay when I press the controls, don't know why. Loved the idea, although it's a bit of a stretch when talking about the theme.
Micah Goodhue
19. Apr 2016 · 02:29 UTC
I thought it was good but the delay on the controls pretty much ruins the experience.
Jeff0029
19. Apr 2016 · 03:25 UTC
For a compo entry, that is a lot of 3D models! Good job on that end. The delay really hurts the controls, but aside from that the rest is fine. Simple sounds would of added a lot of flavor to the game. Especially hearing all the battles going on.
zillix
19. Apr 2016 · 05:12 UTC
Haha, I loved it! what an absurd and entertaining experience. I liked kicking the ball around as a dinosaur :)
icefallgames
19. Apr 2016 · 06:13 UTC
Really like the models, and the chaos when everyone's attacking you (especially the T-rex's). I never did find the gamepad... nor was I able to enter a device. Can you enter the T-rex's to take control of them? I tried, but nothing happened...
Exolun
19. Apr 2016 · 06:23 UTC
Great concept and fun!
Rico
19. Apr 2016 · 08:41 UTC
It's too bright. Control delay is little frustraiting
Gravedrinker
19. Apr 2016 · 08:45 UTC
I really like the idea and the concept behind this. The graphics are cool as well. There are some things that could make it better I think, in case you want to flesh it out more later:

The graphics could use some more contrast.
The delay on the controls is irritating and makes it feel very imprecise
A crosshair would be ncie
I think making the shooting faster would make it feel more enjoyable :)

I love the "small scale style" and the depth in the environment. Great job!
aemiliu5
19. Apr 2016 · 09:30 UTC
seems like there is a lot of work put on in here!
i think some audio could have improved the mood and atmosphere of the game.
but still it was a fun experience and a very nice entry! well done!
caporaltito
19. Apr 2016 · 09:52 UTC
If that was a potato, that would be a good potato
JNI
19. Apr 2016 · 11:27 UTC
Rellay nice game, I enjoyed playing it
Mekuri
19. Apr 2016 · 12:37 UTC
Took me a few tries to get a hang of it. Once realizing that the blue ones helped you, it got a bit easier. I managed to beat it on my fourth attempt. Some audio would've done wonders for this game.
Citsua
19. Apr 2016 · 13:14 UTC
I won! Man, I think this is the greatest concept ever. I didn't really understand how to use the T-Rex too and shooting lightning didn't seem to do anything. But still, amazing level design and idea!
Asturk
19. Apr 2016 · 15:04 UTC
Nice game, well done man! I think you justo should increment some sound effects into it, to give more sendse to the environment, but good job!
samlo
19. Apr 2016 · 15:25 UTC
Absolute madness, awesome! Controls and collisions are a little confusing, though. Loved playing the BMO
Jacksendary
19. Apr 2016 · 15:50 UTC
Just a question How did you get unity 5.4 for linux? I could only find it for 5.1?
But anyways awesome game!
🎤 alexlemming
19. Apr 2016 · 16:12 UTC
@Jacksendary All latest builds here:
http://forum.unity3d.com/threads/unity-on-linux-release-notes-and-known-issues.350256/
LeoM
19. Apr 2016 · 17:26 UTC
Nice one, my 5 first run I did them without understand that I could get in the devices... :s
After I read the description ^^

If you interested, me too I (try to) made an adventure time game. ;)
Rakowu
19. Apr 2016 · 18:08 UTC
I love this idea. I donwloaded this game while working and couldn't wait to play it. nice job. Maybe next time with sound or it's a bug^^. The level also is a nice idea. Maybe make the player turn faster for atacking?
Inateno
19. Apr 2016 · 18:38 UTC
155 !! OMG This is soooooooooo amazing !! Compo ? Man you are badass
Blobo
19. Apr 2016 · 19:24 UTC
This would be so much cooler with sound effects!
Odyssey
19. Apr 2016 · 19:32 UTC
I like it!
geekguy100
19. Apr 2016 · 21:52 UTC
This was very fun. There was no audio, but I think gameplay was excelent.
tompudding
19. Apr 2016 · 22:35 UTC
Super ambitious and crazy, love the environment, but I never found the gamepad. Also I'd like to be able to move one direction and fire another, but it occasionally shoots in the way I'm moving
JJJANEE
20. Apr 2016 · 01:37 UTC
Great game mechanics! The controls were pretty neat, and I love how you need to scout around a little bit to see where you can walk like on books and stuff. The game pad took a while to find.. but overall it was fun! :)
I couldn't figure out how this fits with the theme... but I really liked the game. Great work!
Hankenstien
21. Apr 2016 · 01:05 UTC
Very interesting concept, with a little polish it would be great.
Weeping Rupee
21. Apr 2016 · 03:46 UTC
Looks great! wish i could shoot the opposite of my move speed though
h2n0
24. Apr 2016 · 08:14 UTC
Very confusing to know whats going on. its a good idea but there are a few flaws that need to be ironed out.
oparisy
25. Apr 2016 · 20:25 UTC
Nice modeling, the lightning was a little bit over the top though. Should have been able to control the dinosaurs?
Rock Eaters
02. May 2016 · 22:03 UTC
Like the concept, i would like to enter into the Trex, but cqnt do it, the chaotic mood was great
edve98
08. May 2016 · 11:54 UTC
Very cool game! I was only a bit confused about where to find the controller