{"author_link":"\/author\/drzool\/","author_name":"drZool","author_uid":"4","comments":[{"author_name":"Lidfrid","author_uid":"12884","time":"Apr 23, 2012 @ 11:37am","epoch":1335180720,"text":"Sorry, i don't catch the theme here"},{"author_name":"emongev","author_uid":"12242","time":"Apr 24, 2012 @ 5:44am","epoch":1335245940,"text":"I liked how the next world is smaller than the previous one (the theme i guess) and i loved the gun, and disliked i had to get it again at the beginning of each level. I hated the graphics, when they were dark i got a head ache because i didnt see anything, and then they were too bright..."},{"author_name":"True Valhalla","author_uid":"2063","time":"Apr 24, 2012 @ 5:44am","epoch":1335245940,"text":"Really lacked direction, and on top of that the shadow engine made it very easy to become disorientated."},{"author_name":"karnakgames","author_uid":"2465","time":"Apr 24, 2012 @ 5:53pm","epoch":1335289680,"text":"Weird experience, as well made me dizzy. But, I actually liked it for the innovation."},{"author_name":"schizofunky","author_uid":"11944","time":"Apr 24, 2012 @ 8:51pm","epoch":1335300360,"text":"I really liked the idea, it felt very surreal! The enmies are quite cool and you did a good job of the splat animations :D The Walls are a bit bright tho, it disoriented me but also hurt my eyes to focus!"},{"author_name":"kratorspore","author_uid":"6762","time":"Apr 24, 2012 @ 8:58pm","epoch":1335300780,"text":"This was pretty interesting. Once I found out I could run, it was a lot more enjoyable! I liked the 'splat' when you killed the blobs. I liked the ambiguous nature of the game. It felt very mysterious. It would have been nice if there was some acknowledgement of finishing the game. Once I killed the big blob I couldn't see anything else to do. Pathfinding was really great, did you use Unity's new pathfinding stuff by chance or did you roll your own?"},{"author_name":"firstrowgames","author_uid":"12558","time":"Apr 24, 2012 @ 9:00pm","epoch":1335300900,"text":"I acctually like this kinds of graphics and the game was very unique.\r<br\/>But the lighting that was on the walls was a bit too bright."},{"author_name":"CherryNukaCola","author_uid":"4966","time":"Apr 25, 2012 @ 2:41am","epoch":1335321360,"text":"Visually, very lovely. Had some trouble trying to trigger the pink buttons - maybe the colliders need to be bigger? Effects were nice, too."},{"author_name":"drZool","author_uid":"4","time":"Apr 29, 2012 @ 7:15am","epoch":1335683400,"text":"@kratorspore Thx! Yes there is a bug after you kill the blue boss. It should have shown the win screen. Yes I used Unity's NavMesh for pathfinding. It was really easy."},{"author_name":"samoojamies","author_uid":"11043","time":"May 1, 2012 @ 10:07am","epoch":1335866520,"text":"Had some innovation and good mood."},{"author_name":"R\u00e9mi","author_uid":"11804","time":"May 4, 2012 @ 11:58am","epoch":1336132380,"text":"Strange mood, but more feebbacks would be cool! (sound &amp; graphics)"},{"author_name":"Benjamin","author_uid":"2952","time":"May 6, 2012 @ 10:14am","epoch":1336298940,"text":"I like it ! When I killed the boss, I would have prefer to see an ending ( even a brief one ) instead of just walking around not knowing what to do. Sometime just a &quot;the end&quot; screen is enough to transform a 48h experiment prototype in an actual game ! :)"},{"author_name":"Daniel","author_uid":"11829","time":"May 6, 2012 @ 10:16am","epoch":1336299060,"text":"Very surreal O_O"},{"author_name":"Th3dz","author_uid":"7478","time":"May 6, 2012 @ 2:37pm","epoch":1336314720,"text":"Would have liked an ending. Cool otherwise."},{"author_name":"smvilar","author_uid":"11771","time":"May 8, 2012 @ 3:07am","epoch":1336446120,"text":"Nice concept! I'd be awesomer if the transitions were smoother, to help you notice you're going deeper. I didn't like the shooter part."},{"author_name":"TyrusPeace","author_uid":"5305","time":"May 10, 2012 @ 7:58pm","epoch":1336679580,"text":"I agree with others that the lighting style for the levels was disorienting and somewhat nauseating.  I really like the splodey-splash death for the enemies, though, and the zooming into the next level effect at the end was neat.  I do wish that factored more into the gameplay, but it's a cool effect."}],"images":["ld23\/4-0a225a461e9cb4b906f3b5e6cbab73b9.jpg"],"links":[{"url":"http:\/\/dl.dropbox.com\/u\/848324\/ld23\/drZool-HeadTrauma.rar","text":"Windows"},{"url":"http:\/\/dl.dropbox.com\/u\/848324\/ld23\/WebPlayer.html","text":"Web"},{"url":"http:\/\/dl.dropbox.com\/u\/848324\/ld23\/drZool_HeadTrauma_Source.unitypackage","text":"Source"}],"metadata":{"g_key":"31316","g_author":"4","g_event":"LD23","g_eventkey":"10","g_subevent":"COMPO","g_urlkey":"31346","g_title":"Head Trauma","g_status":"UCHK1","g_place":"628","g_commentcount":"16","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/4-shot0.png-eq-900-500.jpg"],"text":"WSAD, E, Mouse Button<\/p>","title":"Head Trauma"}