My Little Planetoid by matthias_zarzecki
Build an outpost on your own little planetoid. Gather resources and get access to new buildings, and launch satellites and ships into space!
Features:
- Real graphics. That's it. Nobody can ever surpass this.
- Beautiful environments
- Serene and fitting soundtrack
- SPACE
- A failure-state (no call-of-duty-esque handholding here)
- Challenging & cerebral gameplay (may differ from person to person)
- Possibilities for emergent gameplay
- Multiple ways to play
- Space-ships! Space-objects. Space-PLANETS
You control the entire game with the mouse. Everything else is self-explaning within the game.
Also available for your convenience: A timelapse-video, and windows- and mac-standalone-files.
Have fun!
-Matthew
//Updates!
Fixed a highly critical bug. Just a single line in comments caused the Destroy-button to not appear.
//Music!
I uploaded the "space-banjo-theme", for all your soundtrack-related needs :).
http://www.youtube.com/watch?v=suTOZUyYKcs
//Review! (sort of)
Dogbomb made another Ludum-Dare-review, My LIttle Planetoid shows up at 9:50
http://www.youtube.com/watch?v=oCpFY0_Ygqg
//Thoughts!
I wrote a post-mortem. Read on for insight into my brain.
http://www.ludumdare.com/compo/2012/04/30/thoughts-on-my-little-planetoid/
//Awesome review!
My Little Planetoid appears on RockPaperShotgun. According to them it "has stupidly impressive graphics given the timeframe it was built in." It's also being likened to Spore :P
http://www.rockpapershotgun.com/2012/04/30/tiny-world-tour-ludum-dare-23/
Features:
- Real graphics. That's it. Nobody can ever surpass this.
- Beautiful environments
- Serene and fitting soundtrack
- SPACE
- A failure-state (no call-of-duty-esque handholding here)
- Challenging & cerebral gameplay (may differ from person to person)
- Possibilities for emergent gameplay
- Multiple ways to play
- Space-ships! Space-objects. Space-PLANETS
You control the entire game with the mouse. Everything else is self-explaning within the game.
Also available for your convenience: A timelapse-video, and windows- and mac-standalone-files.
Have fun!
-Matthew
//Updates!
Fixed a highly critical bug. Just a single line in comments caused the Destroy-button to not appear.
//Music!
I uploaded the "space-banjo-theme", for all your soundtrack-related needs :).
http://www.youtube.com/watch?v=suTOZUyYKcs
//Review! (sort of)
Dogbomb made another Ludum-Dare-review, My LIttle Planetoid shows up at 9:50
http://www.youtube.com/watch?v=oCpFY0_Ygqg
//Thoughts!
I wrote a post-mortem. Read on for insight into my brain.
http://www.ludumdare.com/compo/2012/04/30/thoughts-on-my-little-planetoid/
//Awesome review!
My Little Planetoid appears on RockPaperShotgun. According to them it "has stupidly impressive graphics given the timeframe it was built in." It's also being likened to Spore :P
http://www.rockpapershotgun.com/2012/04/30/tiny-world-tour-ludum-dare-23/
Ratings
| Coolness | 100% | 1 |
| Overall | 3.66 | 85 |
| Audio | 3.28 | 124 |
| Fun | 3.25 | 185 |
| Graphics | 3.78 | 116 |
| Humor | 2.20 | 437 |
| Innovation | 3.30 | 256 |
| Mood | 3.40 | 94 |
| Theme | 4.10 | 24 |
Found rotation controls a little frustrating, though - plantoid sometimes moved when I didn't want it to.
There are some buggy controls, though.
There's no Unity Web Player for Linux and the Windows executable doesn't work in Wine.
*spoiler alert*
Although it took me a little while to figure out that I was supposed to build the moon base by clicking on the moon, I kinda liked that I had to chase it. ^_^
Good job! Well done!
Thank you for this.
Not sure if I agree that the music fits :P Nice to see some original content though! It was a little annoying on kongregate having the planet rotate every time I tried to select Farm, Factory etc. What engine are you using? Unity? And are you using blender for 3D content?
I made this using Unity and 3dsMax. I've thought long about the rotation-feature, and in the end decided to go for screen-border-scrolling instead of "hold button to rotate". I've seen a lot of people become instantly disoriented that way.
...should've put in both...
Good work
Not too keen on the gameplay but the look and feel is fantastic and it matches with the theme very well. Camera was also a bit clunky.
I think the soundtrack could do with being a bit more atmospheric, and a bit less, er, 'space-banjo'.
it reminds me one sf indie strategy game I player year or to ago... can't remember the name :)
Loved that theme music, would have liked some sounds on the building actions.
Also would have preferred if arrow keys controlled the cam, and mouse just for HUD (my opinion)
Luckily in my second attempt I was able to finish it. The planet gets really beautiful by the end of the game, with all those sattelites revolving around it.
Anyway, good work!
Other than that, I enjoyed it.
Great: Locking the lighting to the camera - games with a similar camera set up didn't do this and I wish they had.
Not so great: When you mouse over the buttons, the world just keeps spinning, and I lose track of where I was going to put the tile I was thinking about.
There's no Unity "Web" Player for Linux and the Windows executable doesn't work in Wine. And to top it off, you neglected to package it for Chrome's Native Client, (That's an option in Unity) which would have been the only other way that Linux users could enjoy it!
It did seem rather linear though. I don't know how other people fared, but after a certain stage I didn't have to worry about food and materials. Maybe it would be worth exploring real-world problems like running out of finite resources, food shortages and overpopulation, once the player has developed his/her planet far enough?
Only minor thing I found was that the UI buttons at the bottom cause the planet to scroll when you don't want it to.
Great work
I don't think you need to make the game difficult. Sometimes, it's the experience that counts.
Overall, I really enjoyed this game. Great job! :)
It would be awesome if you'll add some more buildings and more gameplay
Controls are annoying at times, everything else is ABSOLUTELY PERFECT. So cute, lovely music, so much content! After the first 3 buildings I thought thats it, but they kept coming :)
I love it!
I'd also recommend adding hoykeys for buildings or maybe separating the controls for the planet movement (rotate with WASD) and button clicking.
Check out game if you have time to spare! :P
- Inês Almeida from Evil Sandwich Studios
The bug where you can accidentally "fill" the moon with something besides a moonbase got me good my first time through, but this was a thoroughly pleasant experience, otherwise.
A few comments:
- When I tried to place my fourth farm (after I was phasing out factories to get more people), the game wouldn't let me, even if I had enough minerals -- is there a hard limit for the number of any certain buildings?
- Sometimes trying to click on build buttons would spin the planet around :-P That was a bit annoying.
- I would be cool if the build buttons were stateful.
Other than that, awesome game! I look forwards to seeing what else you will implement in this game :-)